Basic reformat, hit once, hope never again
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@@ -46,7 +46,7 @@ public class VibrantFX extends EntityFX
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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this.particleMaxAge = ( int ) ( 20.0D / ( Math.random() * 0.8D + 0.1D ) );
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this.particleMaxAge = (int) ( 20.0D / ( Math.random() * 0.8D + 0.1D ) );
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this.noClip = true;
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}
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@@ -68,7 +68,7 @@ public class VibrantFX extends EntityFX
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// this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.particleScale *= 0.95;
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if ( this.particleMaxAge <= 0 || this.particleScale < 0.1 )
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if( this.particleMaxAge <= 0 || this.particleScale < 0.1 )
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{
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this.setDead();
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}
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