Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -31,26 +31,27 @@ import appeng.api.util.AEColor;
import appeng.client.texture.ExtraItemTextures;
import appeng.items.misc.ItemPaintBall;
public class PaintBallRender implements IItemRenderer
{
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
public boolean handleRenderType( ItemStack item, ItemRenderType type )
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
public boolean shouldUseRenderHelper( ItemRenderType type, ItemStack item, ItemRendererHelper helper )
{
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
public void renderItem( ItemRenderType type, ItemStack item, Object... data )
{
IIcon par2Icon = item.getIconIndex();
if ( item.getItemDamage() >= 20 )
if( item.getItemDamage() >= 20 )
par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
float f4 = par2Icon.getMinU();
@@ -68,19 +69,19 @@ public class PaintBallRender implements IItemRenderer
AEColor col = ipb.getColor( item );
int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
int r = (colorValue >> 16) & 0xff;
int g = (colorValue >> 8) & 0xff;
int r = ( colorValue >> 16 ) & 0xff;
int g = ( colorValue >> 8 ) & 0xff;
int b = ( colorValue ) & 0xff;
int full = (int) (255 * 0.3);
int full = (int) ( 255 * 0.3 );
float fail = 0.7f;
if ( item.getItemDamage() >= 20 )
GL11.glColor4ub( (byte) (full + r * fail), (byte) (full + g * fail), (byte) (full + b * fail), (byte) 255 );
if( item.getItemDamage() >= 20 )
GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
else
GL11.glColor4ub( (byte) r, (byte) g, (byte) b, (byte) 255 );
if ( type == ItemRenderType.INVENTORY )
if( type == ItemRenderType.INVENTORY )
{
GL11.glScalef( 16F, 16F, 10F );
GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
@@ -97,7 +98,7 @@ public class PaintBallRender implements IItemRenderer
}
else
{
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
else
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );