Basic reformat, hit once, hope never again
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@@ -31,26 +31,27 @@ import appeng.api.util.AEColor;
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import appeng.client.texture.ExtraItemTextures;
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import appeng.items.misc.ItemPaintBall;
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public class PaintBallRender implements IItemRenderer
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{
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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public boolean handleRenderType( ItemStack item, ItemRenderType type )
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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public boolean shouldUseRenderHelper( ItemRenderType type, ItemStack item, ItemRendererHelper helper )
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{
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return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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public void renderItem( ItemRenderType type, ItemStack item, Object... data )
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{
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IIcon par2Icon = item.getIconIndex();
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if ( item.getItemDamage() >= 20 )
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if( item.getItemDamage() >= 20 )
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par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
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float f4 = par2Icon.getMinU();
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@@ -68,19 +69,19 @@ public class PaintBallRender implements IItemRenderer
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AEColor col = ipb.getColor( item );
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int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
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int r = (colorValue >> 16) & 0xff;
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int g = (colorValue >> 8) & 0xff;
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int r = ( colorValue >> 16 ) & 0xff;
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int g = ( colorValue >> 8 ) & 0xff;
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int b = ( colorValue ) & 0xff;
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int full = (int) (255 * 0.3);
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int full = (int) ( 255 * 0.3 );
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float fail = 0.7f;
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if ( item.getItemDamage() >= 20 )
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GL11.glColor4ub( (byte) (full + r * fail), (byte) (full + g * fail), (byte) (full + b * fail), (byte) 255 );
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if( item.getItemDamage() >= 20 )
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GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
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else
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GL11.glColor4ub( (byte) r, (byte) g, (byte) b, (byte) 255 );
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if ( type == ItemRenderType.INVENTORY )
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if( type == ItemRenderType.INVENTORY )
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{
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GL11.glScalef( 16F, 16F, 10F );
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GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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@@ -97,7 +98,7 @@ public class PaintBallRender implements IItemRenderer
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}
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else
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{
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
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else
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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