Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.container.AEBaseContainer;
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@@ -27,13 +28,20 @@ import appeng.container.slot.SlotRestrictedInput;
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import appeng.tile.misc.TileVibrationChamber;
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import appeng.util.Platform;
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public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
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{
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final TileVibrationChamber vibrationChamber;
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private static final int MAX_BURN_TIME = 200;
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public final int aePerTick = 5;
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final TileVibrationChamber vibrationChamber;
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@GuiSync( 0 )
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public int burnProgress = 0;
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@GuiSync( 1 )
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public int burnSpeed = 100;
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public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber vibrationChamber) {
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public ContainerVibrationChamber( InventoryPlayer ip, TileVibrationChamber vibrationChamber )
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{
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super( ip, vibrationChamber, null );
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this.vibrationChamber = vibrationChamber;
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@@ -42,20 +50,12 @@ public class ContainerVibrationChamber extends AEBaseContainer implements IProgr
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this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
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}
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public final int aePerTick = 5;
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@GuiSync(0)
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public int burnProgress = 0;
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@GuiSync(1)
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public int burnSpeed = 100;
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@Override
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public void detectAndSendChanges()
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{
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if ( Platform.isServer() )
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if( Platform.isServer() )
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{
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this.burnProgress = (int) (this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime);
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this.burnProgress = (int) ( this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime );
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this.burnSpeed = this.vibrationChamber.burnSpeed;
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}
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@@ -73,5 +73,4 @@ public class ContainerVibrationChamber extends AEBaseContainer implements IProgr
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{
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return MAX_BURN_TIME;
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}
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}
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