Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -1,4 +1,3 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
@@ -58,8 +57,7 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
private final IStorageMonitorable storage;
private final IContainerCraftingPacket container;
public SlotCraftingTerm( EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix,
IInventory secondMatrix, IInventory output, int x, int y, IContainerCraftingPacket ccp )
public SlotCraftingTerm( EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix, IInventory secondMatrix, IInventory output, int x, int y, IContainerCraftingPacket ccp )
{
super( player, cMatrix, output, 0, x, y );
this.energySrc = energySrc;
@@ -83,11 +81,67 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
@Override
public void onPickupFromSlot( EntityPlayer p, ItemStack is )
{}
public void makeItem( EntityPlayer p, ItemStack is )
{
super.onPickupFromSlot( p, is );
}
public void doClick( InventoryAction action, EntityPlayer who )
{
if( this.getStack() == null )
return;
if( Platform.isClient() )
return;
IMEMonitor<IAEItemStack> inv = this.storage.getItemInventory();
int howManyPerCraft = this.getStack().stackSize;
int maxTimesToCraft = 0;
InventoryAdaptor ia = null;
if( action == InventoryAction.CRAFT_SHIFT ) // craft into player inventory...
{
ia = InventoryAdaptor.getAdaptor( who, null );
maxTimesToCraft = (int) Math.floor( (double) this.getStack().getMaxStackSize() / (double) howManyPerCraft );
}
else if( action == InventoryAction.CRAFT_STACK ) // craft into hand, full stack
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = (int) Math.floor( (double) this.getStack().getMaxStackSize() / (double) howManyPerCraft );
}
else
// pick up what was crafted...
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = 1;
}
maxTimesToCraft = this.CapCraftingAttempts( maxTimesToCraft );
if( ia == null )
return;
ItemStack rs = Platform.cloneItemStack( this.getStack() );
if( rs == null )
return;
for( int x = 0; x < maxTimesToCraft; x++ )
{
if( ia.simulateAdd( rs ) == null )
{
IItemList<IAEItemStack> all = inv.getStorageList();
ItemStack extra = ia.addItems( this.craftItem( who, rs, inv, all ) );
if( extra != null )
{
List<ItemStack> drops = new ArrayList<ItemStack>();
drops.add( extra );
Platform.spawnDrops( who.worldObj, (int) who.posX, (int) who.posY, (int) who.posZ, drops );
return;
}
}
}
}
protected int CapCraftingAttempts( int maxTimesToCraft )
{
return maxTimesToCraft;
}
public ItemStack craftItem( EntityPlayer p, ItemStack request, IMEMonitor<IAEItemStack> inv, IItemList all )
@@ -95,34 +149,34 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
// update crafting matrix...
ItemStack is = this.getStack();
if ( is != null && Platform.isSameItem( request, is ) )
if( is != null && Platform.isSameItem( request, is ) )
{
ItemStack[] set = new ItemStack[this.pattern.getSizeInventory()];
// add one of each item to the items on the board...
if ( Platform.isServer() )
if( Platform.isServer() )
{
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
for ( int x = 0; x < 9; x++ )
for( int x = 0; x < 9; x++ )
ic.setInventorySlotContents( x, this.pattern.getStackInSlot( x ) );
IRecipe r = Platform.findMatchingRecipe( ic, p.worldObj );
if ( r == null )
if( r == null )
{
Item target = request.getItem();
if ( target.isDamageable() && target.isRepairable() )
if( target.isDamageable() && target.isRepairable() )
{
boolean isBad = false;
for ( int x = 0; x < ic.getSizeInventory(); x++ )
for( int x = 0; x < ic.getSizeInventory(); x++ )
{
ItemStack pis = ic.getStackInSlot( x );
if ( pis == null )
if( pis == null )
continue;
if ( pis.getItem() != target )
if( pis.getItem() != target )
isBad = true;
}
if ( !isBad )
if( !isBad )
{
super.onPickupFromSlot( p, is );
// actually necessary to cleanup this case...
@@ -135,21 +189,20 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
is = r.getCraftingResult( ic );
if ( inv != null )
if( inv != null )
{
for ( int x = 0; x < this.pattern.getSizeInventory(); x++ )
for( int x = 0; x < this.pattern.getSizeInventory(); x++ )
{
if ( this.pattern.getStackInSlot( x ) != null )
if( this.pattern.getStackInSlot( x ) != null )
{
set[x] = Platform.extractItemsByRecipe( this.energySrc, this.mySrc, inv, p.worldObj, r, is, ic, this.pattern.getStackInSlot( x ), x, all,
Actionable.MODULATE, ItemViewCell.createFilter( this.container.getViewCells() ) );
set[x] = Platform.extractItemsByRecipe( this.energySrc, this.mySrc, inv, p.worldObj, r, is, ic, this.pattern.getStackInSlot( x ), x, all, Actionable.MODULATE, ItemViewCell.createFilter( this.container.getViewCells() ) );
ic.setInventorySlotContents( x, set[x] );
}
}
}
}
if ( this.preCraft( p, inv, set, is ) )
if( this.preCraft( p, inv, set, is ) )
{
this.makeItem( p, is );
@@ -170,92 +223,36 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
return true;
}
public void makeItem( EntityPlayer p, ItemStack is )
{
super.onPickupFromSlot( p, is );
}
public void postCraft( EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack[] set, ItemStack result )
{
List<ItemStack> drops = new ArrayList<ItemStack>();
// add one of each item to the items on the board...
if ( Platform.isServer() )
if( Platform.isServer() )
{
// set new items onto the crafting table...
for ( int x = 0; x < this.craftInv.getSizeInventory(); x++ )
for( int x = 0; x < this.craftInv.getSizeInventory(); x++ )
{
if ( this.craftInv.getStackInSlot( x ) == null )
if( this.craftInv.getStackInSlot( x ) == null )
{
this.craftInv.setInventorySlotContents( x, set[x] );
}
else if ( set[x] != null )
else if( set[x] != null )
{
// eek! put it back!
IAEItemStack fail = inv.injectItems( AEItemStack.create( set[x] ), Actionable.MODULATE, this.mySrc );
if ( fail != null )
if( fail != null )
drops.add( fail.getItemStack() );
}
}
}
if ( drops.size() > 0 )
Platform.spawnDrops( p.worldObj, ( int ) p.posX, ( int ) p.posY, ( int ) p.posZ, drops );
if( drops.size() > 0 )
Platform.spawnDrops( p.worldObj, (int) p.posX, (int) p.posY, (int) p.posZ, drops );
}
public void doClick( InventoryAction action, EntityPlayer who )
{
if ( this.getStack() == null )
return;
if ( Platform.isClient() )
return;
IMEMonitor<IAEItemStack> inv = this.storage.getItemInventory();
int howManyPerCraft = this.getStack().stackSize;
int maxTimesToCraft = 0;
InventoryAdaptor ia = null;
if ( action == InventoryAction.CRAFT_SHIFT ) // craft into player inventory...
{
ia = InventoryAdaptor.getAdaptor( who, null );
maxTimesToCraft = ( int ) Math.floor( ( double ) this.getStack().getMaxStackSize() / ( double ) howManyPerCraft );
}
else if ( action == InventoryAction.CRAFT_STACK ) // craft into hand, full stack
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = ( int ) Math.floor( ( double ) this.getStack().getMaxStackSize() / ( double ) howManyPerCraft );
}
else
// pick up what was crafted...
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = 1;
}
maxTimesToCraft = this.CapCraftingAttempts( maxTimesToCraft );
if ( ia == null )
return;
ItemStack rs = Platform.cloneItemStack( this.getStack() );
if ( rs == null )
return;
for ( int x = 0; x < maxTimesToCraft; x++ )
{
if ( ia.simulateAdd( rs ) == null )
{
IItemList<IAEItemStack> all = inv.getStorageList();
ItemStack extra = ia.addItems( this.craftItem( who, rs, inv, all ) );
if ( extra != null )
{
List<ItemStack> drops = new ArrayList<ItemStack>();
drops.add( extra );
Platform.spawnDrops( who.worldObj, ( int ) who.posX, ( int ) who.posY, ( int ) who.posZ, drops );
return;
}
}
}
}
protected int CapCraftingAttempts( int maxTimesToCraft )
{
return maxTimesToCraft;
}
}