Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.debug;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@@ -30,6 +31,7 @@ import appeng.tile.TileEvent;
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import appeng.tile.events.TileEventType;
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import appeng.util.Platform;
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public class TileCubeGenerator extends AEBaseTile
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{
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@@ -38,22 +40,22 @@ public class TileCubeGenerator extends AEBaseTile
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int countdown = 20 * 10;
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EntityPlayer who;
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@TileEvent(TileEventType.TICK)
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@TileEvent( TileEventType.TICK )
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public void TCG_Tick()
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{
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if ( this.is != null && Platform.isServer() )
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if( this.is != null && Platform.isServer() )
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{
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this.countdown--;
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if ( this.countdown % 20 == 0 )
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if( this.countdown % 20 == 0 )
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{
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for (EntityPlayer e : CommonHelper.proxy.getPlayers())
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for( EntityPlayer e : CommonHelper.proxy.getPlayers() )
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{
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e.addChatMessage( new ChatComponentText( "Spawning in... " + (this.countdown / 20) ) );
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e.addChatMessage( new ChatComponentText( "Spawning in... " + ( this.countdown / 20 ) ) );
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}
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}
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if ( this.countdown <= 0 )
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if( this.countdown <= 0 )
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this.spawn();
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}
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}
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@@ -67,11 +69,11 @@ public class TileCubeGenerator extends AEBaseTile
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int half = (int) Math.floor( this.size / 2 );
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for (int y = 0; y < this.size; y++)
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for( int y = 0; y < this.size; y++ )
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{
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for (int x = -half; x < half; x++)
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for( int x = -half; x < half; x++ )
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{
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for (int z = -half; z < half; z++)
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for( int z = -half; z < half; z++ )
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{
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i.onItemUse( this.is.copy(), this.who, this.worldObj, x + this.xCoord, y + this.yCoord - 1, z + this.zCoord, side, 0.5f, 0.0f, 0.5f );
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}
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@@ -79,25 +81,25 @@ public class TileCubeGenerator extends AEBaseTile
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}
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}
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public void click(EntityPlayer player)
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public void click( EntityPlayer player )
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{
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if ( Platform.isServer() )
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if( Platform.isServer() )
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{
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ItemStack hand = player.inventory.getCurrentItem();
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this.who = player;
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if ( hand == null )
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if( hand == null )
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{
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this.is = null;
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if ( player.isSneaking() )
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if( player.isSneaking() )
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this.size--;
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else
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this.size++;
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if ( this.size < 3 )
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if( this.size < 3 )
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this.size = 3;
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if ( this.size > 64 )
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if( this.size > 64 )
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this.size = 64;
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player.addChatMessage( new ChatComponentText( "Size: " + this.size ) );
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@@ -109,5 +111,4 @@ public class TileCubeGenerator extends AEBaseTile
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}
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}
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}
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}
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