Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.debug;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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@@ -30,22 +31,24 @@ import net.minecraft.item.ItemStack;
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import appeng.tile.AEBaseTile;
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public class TileItemGen extends AEBaseTile implements IInventory
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{
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private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<ItemStack>();
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public TileItemGen() {
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if ( POSSIBLE_ITEMS.isEmpty() )
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public TileItemGen()
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{
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if( POSSIBLE_ITEMS.isEmpty() )
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{
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for (Object obj : Item.itemRegistry)
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for( Object obj : Item.itemRegistry )
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{
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Item mi = (Item) obj;
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if ( mi != null )
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if( mi != null )
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{
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if ( mi.isDamageable() )
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if( mi.isDamageable() )
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{
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for (int dmg = 0; dmg < mi.getMaxDamage(); dmg++)
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for( int dmg = 0; dmg < mi.getMaxDamage(); dmg++ )
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POSSIBLE_ITEMS.add( new ItemStack( mi, 1, dmg ) );
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}
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else
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@@ -66,7 +69,7 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public ItemStack getStackInSlot(int i)
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public ItemStack getStackInSlot( int i )
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{
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return this.getRandomItem();
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}
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@@ -77,7 +80,7 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public ItemStack decrStackSize(int i, int j)
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public ItemStack decrStackSize( int i, int j )
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{
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ItemStack a = POSSIBLE_ITEMS.poll();
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ItemStack out = a.copy();
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@@ -86,13 +89,13 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i)
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public ItemStack getStackInSlotOnClosing( int i )
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{
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return null;
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemstack)
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public void setInventorySlotContents( int i, ItemStack itemstack )
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{
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ItemStack a = POSSIBLE_ITEMS.poll();
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POSSIBLE_ITEMS.add( a );
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@@ -116,6 +119,12 @@ public class TileItemGen extends AEBaseTile implements IInventory
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return 1;
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}
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@Override
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public boolean isUseableByPlayer( EntityPlayer entityplayer )
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{
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return false;
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}
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@Override
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public void openInventory()
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{
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@@ -129,15 +138,8 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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public boolean isItemValidForSlot( int i, ItemStack itemstack )
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{
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return false;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityplayer)
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{
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return false;
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}
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}
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