Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -18,6 +18,7 @@
package appeng.entity;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
@@ -42,15 +43,18 @@ import appeng.core.sync.packets.PacketMockExplosion;
import appeng.helpers.Reflected;
import appeng.util.Platform;
final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntityAdditionalSpawnData
{
@Reflected
public EntityTinyTNTPrimed(World w) {
public EntityTinyTNTPrimed( World w )
{
super( w );
this.setSize( 0.35F, 0.35F );
}
public EntityTinyTNTPrimed(World w, double x, double y, double z, EntityLivingBase igniter) {
public EntityTinyTNTPrimed( World w, double x, double y, double z, EntityLivingBase igniter )
{
super( w, x, y, z, igniter );
this.setSize( 0.55F, 0.55F );
this.yOffset = this.height / 2.0F;
@@ -73,16 +77,16 @@ final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if ( this.onGround )
if( this.onGround )
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
this.motionY *= -0.5D;
}
if ( this.isInWater() && Platform.isServer() ) // put out the fuse.
if( this.isInWater() && Platform.isServer() ) // put out the fuse.
{
for ( ItemStack tntStack : AEApi.instance().definitions().blocks().tinyTNT().maybeStack( 1 ).asSet() )
for( ItemStack tntStack : AEApi.instance().definitions().blocks().tinyTNT().maybeStack( 1 ).asSet() )
{
final EntityItem item = new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, tntStack );
@@ -98,11 +102,11 @@ final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
}
}
if ( this.fuse <= 0 )
if( this.fuse <= 0 )
{
this.setDead();
if ( !this.worldObj.isRemote )
if( !this.worldObj.isRemote )
{
this.explode();
}
@@ -117,49 +121,45 @@ final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
// override :P
void explode()
{
this.worldObj.playSoundEffect( this.posX, this.posY, this.posZ, "random.explode", 4.0F,
(1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 32.9F );
this.worldObj.playSoundEffect( this.posX, this.posY, this.posZ, "random.explode", 4.0F, ( 1.0F + ( this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat() ) * 0.2F ) * 32.9F );
if ( this.isInWater() )
if( this.isInWater() )
{
return;
}
for (Object e : this.worldObj.getEntitiesWithinAABBExcludingEntity( this,
AxisAlignedBB.getBoundingBox( this.posX - 1.5, this.posY - 1.5f, this.posZ - 1.5, this.posX + 1.5, this.posY + 1.5, this.posZ + 1.5 ) ))
for( Object e : this.worldObj.getEntitiesWithinAABBExcludingEntity( this, AxisAlignedBB.getBoundingBox( this.posX - 1.5, this.posY - 1.5f, this.posZ - 1.5, this.posX + 1.5, this.posY + 1.5, this.posZ + 1.5 ) ) )
{
if ( e instanceof Entity )
if( e instanceof Entity )
{
((Entity) e).attackEntityFrom( DamageSource.setExplosionSource( null ), 6 );
( (Entity) e ).attackEntityFrom( DamageSource.setExplosionSource( null ), 6 );
}
}
if ( AEConfig.instance.isFeatureEnabled( AEFeature.TinyTNTBlockDamage ) )
if( AEConfig.instance.isFeatureEnabled( AEFeature.TinyTNTBlockDamage ) )
{
this.posY -= 0.25;
Explosion ex = new Explosion( this.worldObj, this, this.posX, this.posY, this.posZ, 0.2f );
for (int x = (int) (this.posX - 2); x <= this.posX + 2; x++)
for( int x = (int) ( this.posX - 2 ); x <= this.posX + 2; x++ )
{
for (int y = (int) (this.posY - 2); y <= this.posY + 2; y++)
for( int y = (int) ( this.posY - 2 ); y <= this.posY + 2; y++ )
{
for (int z = (int) (this.posZ - 2); z <= this.posZ + 2; z++)
for( int z = (int) ( this.posZ - 2 ); z <= this.posZ + 2; z++ )
{
Block block = this.worldObj.getBlock( x, y, z );
if ( block != null && !block.isAir( this.worldObj, x, y, z ) )
if( block != null && !block.isAir( this.worldObj, x, y, z ) )
{
float strength = (float) (2.3f - (((x + 0.5f) - this.posX) * ((x + 0.5f) - this.posX) + ((y + 0.5f) - this.posY) * ((y + 0.5f) - this.posY) + ((z + 0.5f) - this.posZ)
* ((z + 0.5f) - this.posZ)));
float strength = (float) ( 2.3f - ( ( ( x + 0.5f ) - this.posX ) * ( ( x + 0.5f ) - this.posX ) + ( ( y + 0.5f ) - this.posY ) * ( ( y + 0.5f ) - this.posY ) + ( ( z + 0.5f ) - this.posZ ) * ( ( z + 0.5f ) - this.posZ ) ) );
float resistance = block.getExplosionResistance( this, this.worldObj, x, y, z, this.posX, this.posY, this.posZ );
strength -= (resistance + 0.3F) * 0.11f;
strength -= ( resistance + 0.3F ) * 0.11f;
if ( strength > 0.01 )
if( strength > 0.01 )
{
if ( block.getMaterial() != Material.air )
if( block.getMaterial() != Material.air )
{
if ( block.canDropFromExplosion( ex ) )
if( block.canDropFromExplosion( ex ) )
{
block.dropBlockAsItemWithChance( this.worldObj, x, y, z, this.worldObj.getBlockMetadata( x, y, z ), 1.0F / 1.0f, 0 );
}
@@ -167,7 +167,6 @@ final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
block.onBlockExploded( this.worldObj, x, y, z, ex );
}
}
}
}
}
@@ -178,15 +177,14 @@ final public class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
}
@Override
public void writeSpawnData(ByteBuf data)
public void writeSpawnData( ByteBuf data )
{
data.writeByte( this.fuse );
}
@Override
public void readSpawnData(ByteBuf data)
public void readSpawnData( ByteBuf data )
{
this.fuse = data.readByte();
}
}