Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.entity;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.RenderBlocks;
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@@ -31,33 +32,41 @@ import net.minecraft.util.ResourceLocation;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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@SideOnly( Side.CLIENT )
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public class RenderTinyTNTPrimed extends Render
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{
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private final RenderBlocks blockRenderer = new RenderBlocks();
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public RenderTinyTNTPrimed() {
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public RenderTinyTNTPrimed()
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{
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this.shadowSize = 0.5F;
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this.renderManager = RenderManager.instance;
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}
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@Override
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public void doRender( Entity tnt, double x, double y, double z, float unused, float life )
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{
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this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, life );
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}
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public void renderPrimedTNT( EntityTinyTNTPrimed tnt, double x, double y, double z, float life )
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{
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GL11.glPushMatrix();
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GL11.glTranslatef( (float) x, (float) y - 0.25f, (float) z );
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float f2;
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if ( tnt.fuse - life + 1.0F < 10.0F )
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if( tnt.fuse - life + 1.0F < 10.0F )
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{
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f2 = 1.0F - (tnt.fuse - life + 1.0F) / 10.0F;
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f2 = 1.0F - ( tnt.fuse - life + 1.0F ) / 10.0F;
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if ( f2 < 0.0F )
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if( f2 < 0.0F )
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{
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f2 = 0.0F;
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}
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if ( f2 > 1.0F )
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if( f2 > 1.0F )
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{
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f2 = 1.0F;
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}
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@@ -69,11 +78,11 @@ public class RenderTinyTNTPrimed extends Render
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}
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GL11.glScalef( 0.5f, 0.5f, 0.5f );
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f2 = (1.0F - (tnt.fuse - life + 1.0F) / 100.0F) * 0.8F;
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f2 = ( 1.0F - ( tnt.fuse - life + 1.0F ) / 100.0F ) * 0.8F;
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this.bindEntityTexture( tnt );
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this.blockRenderer.renderBlockAsItem( Blocks.tnt, 0, tnt.getBrightness( life ) );
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if ( tnt.fuse / 5 % 2 == 0 )
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if( tnt.fuse / 5 % 2 == 0 )
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{
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GL11.glDisable( GL11.GL_TEXTURE_2D );
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GL11.glDisable( GL11.GL_LIGHTING );
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@@ -91,15 +100,8 @@ public class RenderTinyTNTPrimed extends Render
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}
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@Override
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public void doRender(Entity tnt, double x, double y, double z, float unused, float life)
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{
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this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, life );
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity)
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protected ResourceLocation getEntityTexture( Entity entity )
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{
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return TextureMap.locationBlocksTexture;
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}
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}
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