Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
+40 -40
View File
@@ -18,6 +18,7 @@
package appeng.hooks;
import java.util.Random;
import net.minecraft.entity.passive.EntityVillager;
@@ -38,55 +39,34 @@ import appeng.api.definitions.IMaterials;
public class AETrading implements IVillageTradeHandler
{
private void addToList(MerchantRecipeList l, ItemStack a, ItemStack b)
@Override
public void manipulateTradesForVillager( EntityVillager villager, MerchantRecipeList recipeList, Random random )
{
if ( a.stackSize < 1 )
a.stackSize = 1;
if ( b.stackSize < 1 )
b.stackSize = 1;
final IMaterials materials = AEApi.instance().definitions().materials();
if ( a.stackSize > a.getMaxStackSize() )
a.stackSize = a.getMaxStackSize();
if ( b.stackSize > b.getMaxStackSize() )
b.stackSize = b.getMaxStackSize();
this.addMerchant( recipeList, materials.silicon(), 1, random, 2 );
this.addMerchant( recipeList, materials.certusQuartzCrystal(), 2, random, 4 );
this.addMerchant( recipeList, materials.certusQuartzDust(), 1, random, 3 );
l.add( new MerchantRecipe( a, b ) );
this.addTrade( recipeList, materials.certusQuartzDust(), materials.certusQuartzCrystal(), random, 2 );
}
private void addTrade(MerchantRecipeList list, IItemDefinition inputDefinition, IItemDefinition outputDefinition, Random rand, int conversionVariance)
private void addMerchant( MerchantRecipeList list, IItemDefinition item, int emera, Random rand, int greed )
{
final Optional<ItemStack> maybeInputStack = inputDefinition.maybeStack( 1 );
final Optional<ItemStack> maybeOutputStack = outputDefinition.maybeStack( 1 );
if ( maybeInputStack.isPresent() && maybeOutputStack.isPresent() )
{
// Sell
ItemStack inputStack = maybeInputStack.get().copy();
ItemStack outputStack = maybeOutputStack.get().copy();
inputStack.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversionVariance));
outputStack.stackSize = 1;
this.addToList( list, inputStack, outputStack );
}
}
private void addMerchant(MerchantRecipeList list, IItemDefinition item, int emera, Random rand, int greed)
{
for ( ItemStack itemStack : item.maybeStack( 1 ).asSet() )
for( ItemStack itemStack : item.maybeStack( 1 ).asSet() )
{
// Sell
ItemStack from = itemStack.copy();
ItemStack to = new ItemStack( Items.emerald );
int multiplier = (Math.abs( rand.nextInt() ) % 6);
final int emeraldCost = emera + (Math.abs( rand.nextInt() ) % greed) - multiplier;
int multiplier = ( Math.abs( rand.nextInt() ) % 6 );
final int emeraldCost = emera + ( Math.abs( rand.nextInt() ) % greed ) - multiplier;
int mood = rand.nextInt() % 2;
from.stackSize = multiplier + mood;
to.stackSize = multiplier * emeraldCost - mood;
if ( to.stackSize < 0 )
if( to.stackSize < 0 )
{
from.stackSize -= to.stackSize;
to.stackSize -= to.stackSize;
@@ -104,16 +84,36 @@ public class AETrading implements IVillageTradeHandler
}
}
@Override
public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)
private void addTrade( MerchantRecipeList list, IItemDefinition inputDefinition, IItemDefinition outputDefinition, Random rand, int conversionVariance )
{
final IMaterials materials = AEApi.instance().definitions().materials();
final Optional<ItemStack> maybeInputStack = inputDefinition.maybeStack( 1 );
final Optional<ItemStack> maybeOutputStack = outputDefinition.maybeStack( 1 );
this.addMerchant( recipeList, materials.silicon(), 1, random, 2 );
this.addMerchant( recipeList, materials.certusQuartzCrystal(), 2, random, 4 );
this.addMerchant( recipeList, materials.certusQuartzDust(), 1, random, 3 );
if( maybeInputStack.isPresent() && maybeOutputStack.isPresent() )
{
// Sell
ItemStack inputStack = maybeInputStack.get().copy();
ItemStack outputStack = maybeOutputStack.get().copy();
this.addTrade( recipeList, materials.certusQuartzDust(), materials.certusQuartzCrystal(), random, 2 );
inputStack.stackSize = 1 + ( Math.abs( rand.nextInt() ) % ( 1 + conversionVariance ) );
outputStack.stackSize = 1;
this.addToList( list, inputStack, outputStack );
}
}
private void addToList( MerchantRecipeList l, ItemStack a, ItemStack b )
{
if( a.stackSize < 1 )
a.stackSize = 1;
if( b.stackSize < 1 )
b.stackSize = 1;
if( a.stackSize > a.getMaxStackSize() )
a.stackSize = a.getMaxStackSize();
if( b.stackSize > b.getMaxStackSize() )
b.stackSize = b.getMaxStackSize();
l.add( new MerchantRecipe( a, b ) );
}
}