Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -93,11 +93,11 @@ public final class PartWailaDataProvider implements IWailaDataProvider
final Optional<IPart> maybePart = this.accessor.getMaybePart( te, mop );
if ( maybePart.isPresent() )
if( maybePart.isPresent() )
{
final IPart part = maybePart.get();
for ( IPartWailaDataProvider provider : this.providers )
for( IPartWailaDataProvider provider : this.providers )
{
provider.getWailaHead( part, currentToolTip, accessor, config );
}
@@ -114,11 +114,11 @@ public final class PartWailaDataProvider implements IWailaDataProvider
final Optional<IPart> maybePart = this.accessor.getMaybePart( te, mop );
if ( maybePart.isPresent() )
if( maybePart.isPresent() )
{
final IPart part = maybePart.get();
for ( IPartWailaDataProvider provider : this.providers )
for( IPartWailaDataProvider provider : this.providers )
{
provider.getWailaBody( part, currentToolTip, accessor, config );
}
@@ -135,11 +135,11 @@ public final class PartWailaDataProvider implements IWailaDataProvider
final Optional<IPart> maybePart = this.accessor.getMaybePart( te, mop );
if ( maybePart.isPresent() )
if( maybePart.isPresent() )
{
final IPart part = maybePart.get();
for ( IPartWailaDataProvider provider : this.providers )
for( IPartWailaDataProvider provider : this.providers )
{
provider.getWailaTail( part, currentToolTip, accessor, config );
}
@@ -153,15 +153,15 @@ public final class PartWailaDataProvider implements IWailaDataProvider
{
final MovingObjectPosition mop = this.tracer.retraceBlock( world, player, x, y, z );
if ( mop != null )
if( mop != null )
{
final Optional<IPart> maybePart = this.accessor.getMaybePart( te, mop );
if ( maybePart.isPresent() )
if( maybePart.isPresent() )
{
final IPart part = maybePart.get();
for ( IPartWailaDataProvider provider : this.providers )
for( IPartWailaDataProvider provider : this.providers )
{
provider.getNBTData( player, part, te, tag, world, x, y, z );
}