Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.parts;
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import java.util.EnumSet;
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import java.util.Random;
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@@ -31,35 +32,36 @@ import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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public class NullCableBusContainer implements ICableBusContainer
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{
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@Override
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public int isProvidingStrongPower(ForgeDirection opposite)
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public int isProvidingStrongPower( ForgeDirection opposite )
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{
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return 0;
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}
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@Override
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public int isProvidingWeakPower(ForgeDirection opposite)
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public int isProvidingWeakPower( ForgeDirection opposite )
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{
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return 0;
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}
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@Override
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public boolean canConnectRedstone(EnumSet<ForgeDirection> of)
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public boolean canConnectRedstone( EnumSet<ForgeDirection> of )
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{
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return false;
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}
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@Override
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public void onEntityCollision(Entity e)
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public void onEntityCollision( Entity e )
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{
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}
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@Override
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public boolean activate(EntityPlayer player, Vec3 vecFromPool)
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public boolean activate( EntityPlayer player, Vec3 vecFromPool )
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{
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return false;
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}
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@@ -71,7 +73,7 @@ public class NullCableBusContainer implements ICableBusContainer
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}
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@Override
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public boolean isSolidOnSide(ForgeDirection side)
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public boolean isSolidOnSide( ForgeDirection side )
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{
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return false;
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}
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@@ -83,25 +85,25 @@ public class NullCableBusContainer implements ICableBusContainer
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}
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@Override
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public SelectedPart selectPart(Vec3 v3)
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public SelectedPart selectPart( Vec3 v3 )
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{
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return new SelectedPart();
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}
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@Override
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public boolean recolourBlock(ForgeDirection side, AEColor colour, EntityPlayer who)
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public boolean recolourBlock( ForgeDirection side, AEColor colour, EntityPlayer who )
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{
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return false;
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}
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@Override
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public boolean isLadder(EntityLivingBase entity)
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public boolean isLadder( EntityLivingBase entity )
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{
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return false;
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}
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@Override
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public void randomDisplayTick(World world, int x, int y, int z, Random r)
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public void randomDisplayTick( World world, int x, int y, int z, Random r )
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{
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}
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@@ -111,5 +113,4 @@ public class NullCableBusContainer implements ICableBusContainer
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{
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return 0;
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}
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}
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