Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.parts.layers;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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@@ -34,14 +35,10 @@ import appeng.api.parts.LayerBase;
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import appeng.api.parts.LayerFlags;
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import appeng.util.Platform;
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public class LayerIEnergySource extends LayerBase implements IEnergySource
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{
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private boolean isInIC2()
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{
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return this.getLayerFlags().contains( LayerFlags.IC2_ENET );
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}
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private TileEntity getEnergySourceTile()
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{
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IPartHost host = (IPartHost) this;
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@@ -50,7 +47,7 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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private World getEnergySourceWorld()
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{
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if ( this.getEnergySourceTile() == null )
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if( this.getEnergySourceTile() == null )
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return null;
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return this.getEnergySourceTile().getWorldObj();
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}
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@@ -58,20 +55,20 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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private boolean isTileValid()
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{
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TileEntity te = this.getEnergySourceTile();
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if ( te == null )
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if( te == null )
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return false;
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return !te.isInvalid();
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}
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private void addToENet()
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{
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if ( this.getEnergySourceWorld() == null )
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if( this.getEnergySourceWorld() == null )
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return;
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// re-add
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this.removeFromENet();
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if ( !this.isInIC2() && Platform.isServer() && this.isTileValid() )
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if( !this.isInIC2() && Platform.isServer() && this.isTileValid() )
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{
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this.getLayerFlags().add( LayerFlags.IC2_ENET );
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MinecraftForge.EVENT_BUS.post( new ic2.api.energy.event.EnergyTileLoadEvent( (IEnergySink) this.getEnergySourceTile() ) );
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@@ -80,10 +77,10 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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private void removeFromENet()
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{
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if ( this.getEnergySourceWorld() == null )
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if( this.getEnergySourceWorld() == null )
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return;
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if ( this.isInIC2() && Platform.isServer() )
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if( this.isInIC2() && Platform.isServer() )
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{
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this.getLayerFlags().remove( LayerFlags.IC2_ENET );
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MinecraftForge.EVENT_BUS.post( new ic2.api.energy.event.EnergyTileUnloadEvent( (IEnergySink) this.getEnergySourceTile() ) );
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@@ -92,14 +89,14 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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private boolean interestedInIC2()
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{
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if ( !((IPartHost) this).isInWorld() )
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if( !( (IPartHost) this ).isInWorld() )
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return false;
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int interested = 0;
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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IPart part = this.getPart( dir );
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if ( part instanceof IEnergyTile )
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if( part instanceof IEnergyTile )
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{
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interested++;
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}
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@@ -112,39 +109,44 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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{
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super.partChanged();
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if ( this.interestedInIC2() )
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if( this.interestedInIC2() )
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this.addToENet();
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else
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this.removeFromENet();
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}
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@Override
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public boolean emitsEnergyTo(TileEntity receiver, ForgeDirection direction)
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public boolean emitsEnergyTo( TileEntity receiver, ForgeDirection direction )
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{
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if ( !this.isInIC2() )
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if( !this.isInIC2() )
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return false;
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IPart part = this.getPart( direction );
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if ( part instanceof IEnergySink )
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return ((IEnergyEmitter) part).emitsEnergyTo( receiver, direction );
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if( part instanceof IEnergySink )
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return ( (IEnergyEmitter) part ).emitsEnergyTo( receiver, direction );
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return false;
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}
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private boolean isInIC2()
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{
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return this.getLayerFlags().contains( LayerFlags.IC2_ENET );
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}
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@Override
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public double getOfferedEnergy()
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{
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if ( !this.isInIC2() )
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if( !this.isInIC2() )
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return 0;
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// this is a flawed implementation, that requires a change to the IC2 API.
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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IPart part = this.getPart( dir );
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if ( part instanceof IEnergySource )
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if( part instanceof IEnergySource )
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{
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// use lower number cause ic2 deletes power it sends that isn't received.
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return ((IEnergySource) part).getOfferedEnergy();
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return ( (IEnergySource) part ).getOfferedEnergy();
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}
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}
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@@ -152,16 +154,16 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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}
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@Override
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public void drawEnergy(double amount)
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public void drawEnergy( double amount )
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{
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// this is a flawed implementation, that requires a change to the IC2 API.
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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IPart part = this.getPart( dir );
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if ( part instanceof IEnergySource )
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if( part instanceof IEnergySource )
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{
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((IEnergySource) part).drawEnergy( amount );
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( (IEnergySource) part ).drawEnergy( amount );
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return;
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}
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}
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@@ -172,16 +174,15 @@ public class LayerIEnergySource extends LayerBase implements IEnergySource
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{
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// this is a flawed implementation, that requires a change to the IC2 API.
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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IPart part = this.getPart( dir );
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if ( part instanceof IEnergySource )
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if( part instanceof IEnergySource )
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{
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return ((IEnergySource) part).getSourceTier();
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return ( (IEnergySource) part ).getSourceTier();
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}
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}
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return 0;
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}
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}
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