Basic reformat, hit once, hope never again
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@@ -42,9 +42,9 @@ public class StorageChunkProvider extends ChunkProviderGenerate
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{
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BLOCKS = new Block[255 * SQUARE_CHUNK_SIZE];
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for ( Block matrixFrameBlock : AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().asSet() )
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for( Block matrixFrameBlock : AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().asSet() )
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{
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for ( int x = 0; x < BLOCKS.length; x++ )
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for( int x = 0; x < BLOCKS.length; x++ )
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{
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BLOCKS[x] = matrixFrameBlock;
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}
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@@ -67,10 +67,10 @@ public class StorageChunkProvider extends ChunkProviderGenerate
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byte[] biomes = chunk.getBiomeArray();
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AEConfig config = AEConfig.instance;
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for ( int k = 0; k < biomes.length; ++k )
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for( int k = 0; k < biomes.length; ++k )
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biomes[k] = (byte) config.storageBiomeID;
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if ( !chunk.isTerrainPopulated )
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if( !chunk.isTerrainPopulated )
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{
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chunk.isTerrainPopulated = true;
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chunk.resetRelightChecks();
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