Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -18,70 +18,21 @@
package appeng.tile.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
public class AppEngNullInventory implements IInventory
{
public AppEngNullInventory() {
}
@Override
public ItemStack getStackInSlot(int var1)
{
return null;
}
@Override
public ItemStack decrStackSize(int slot, int qty)
{
return null;
}
@Override
public ItemStack getStackInSlotOnClosing(int var1)
{
return null;
}
@Override
public void setInventorySlotContents(int slot, ItemStack newItemStack)
{
}
@Override
public void markDirty()
{
}
@Override
public int getInventoryStackLimit()
{
return 0;
}
@Override
public boolean isUseableByPlayer(EntityPlayer var1)
{
return false;
}
@Override
public void openInventory()
public AppEngNullInventory()
{
}
@Override
public void closeInventory()
{
}
public void writeToNBT(NBTTagCompound target)
public void writeToNBT( NBTTagCompound target )
{
}
@@ -91,6 +42,30 @@ public class AppEngNullInventory implements IInventory
return 0;
}
@Override
public ItemStack getStackInSlot( int var1 )
{
return null;
}
@Override
public ItemStack decrStackSize( int slot, int qty )
{
return null;
}
@Override
public ItemStack getStackInSlotOnClosing( int var1 )
{
return null;
}
@Override
public void setInventorySlotContents( int slot, ItemStack newItemStack )
{
}
@Override
public String getInventoryName()
{
@@ -104,9 +79,36 @@ public class AppEngNullInventory implements IInventory
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
public int getInventoryStackLimit()
{
return 0;
}
@Override
public void markDirty()
{
}
@Override
public boolean isUseableByPlayer( EntityPlayer var1 )
{
return false;
}
@Override
public void openInventory()
{
}
@Override
public void closeInventory()
{
}
@Override
public boolean isItemValidForSlot( int i, ItemStack itemstack )
{
return false;
}
}