Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -43,14 +43,14 @@ import appeng.api.definitions.IMaterials;
import appeng.core.AEConfig;
import appeng.core.WorldSettings;
import appeng.core.features.AEFeature;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.worldgen.meteorite.Fallout;
import appeng.worldgen.meteorite.FalloutCopy;
import appeng.worldgen.meteorite.FalloutSand;
import appeng.worldgen.meteorite.FalloutSnow;
import appeng.worldgen.meteorite.IMeteoriteWorld;
import appeng.worldgen.meteorite.MeteoriteBlockPutter;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
public final class MeteoritePlacer
@@ -91,7 +91,7 @@ public final class MeteoritePlacer
this.validSpawn.add( Blocks.ice );
this.validSpawn.add( Blocks.snow );
for ( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
for( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
{
this.invalidSpawn.add( skyStoneBlock );
}
@@ -123,23 +123,23 @@ public final class MeteoritePlacer
Block blk = Block.getBlockById( this.settings.getInteger( "blk" ) );
if ( blk == Blocks.sand )
if( blk == Blocks.sand )
this.type = new FalloutSand( w, x, y, z, this.putter, this.skyStoneDefinition );
else if ( blk == Blocks.hardened_clay )
else if( blk == Blocks.hardened_clay )
this.type = new FalloutCopy( w, x, y, z, this.putter, this.skyStoneDefinition );
else if ( blk == Blocks.ice || blk == Blocks.snow )
else if( blk == Blocks.ice || blk == Blocks.snow )
this.type = new FalloutSnow( w, x, y, z, this.putter, this.skyStoneDefinition );
int skyMode = this.settings.getInteger( "skyMode" );
// creator
if ( skyMode > 10 )
if( skyMode > 10 )
this.placeCrater( w, x, y, z );
this.placeMeteorite( w, x, y, z );
// collapse blocks...
if ( skyMode > 3 )
if( skyMode > 3 )
this.decay( w, x, y, z );
w.done();
@@ -156,12 +156,12 @@ public final class MeteoritePlacer
int minZ = w.minZ( z - 200 );
int maxZ = w.maxZ( z + 200 );
for ( int j = y - 5; j < maxY; j++ )
for( int j = y - 5; j < maxY; j++ )
{
boolean changed = false;
for ( int i = minX; i < maxX; i++ )
for ( int k = minZ; k < maxZ; k++ )
for( int i = minX; i < maxX; i++ )
for( int k = minZ; k < maxZ; k++ )
{
double dx = i - x;
double dz = k - z;
@@ -169,11 +169,11 @@ public final class MeteoritePlacer
double distanceFrom = dx * dx + dz * dz;
if ( j > h + distanceFrom * 0.02 )
if( j > h + distanceFrom * 0.02 )
{
if ( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w.getWorld(), i, j, k, 0 ) )
if( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w.getWorld(), i, j, k, 0 ) )
{
if ( j > h + distanceFrom * 0.02 )
if( j > h + distanceFrom * 0.02 )
this.putter.put( w, i, j, k, Blocks.lava );
}
else
@@ -182,7 +182,7 @@ public final class MeteoritePlacer
}
}
for ( Object o : w.getWorld().getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( w.minX( x - 30 ), y - 5, w.minZ( z - 30 ), w.maxX( x + 30 ), y + 30, w.maxZ( z + 30 ) ) ) )
for( Object o : w.getWorld().getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( w.minX( x - 30 ), y - 5, w.minZ( z - 30 ), w.maxX( x + 30 ), y + 30, w.maxZ( z + 30 ) ) ) )
{
Entity e = (Entity) o;
e.setDead();
@@ -197,41 +197,41 @@ public final class MeteoritePlacer
int meteorZHeight = w.maxZ( z + 8 );
// spawn meteor
for ( int i = meteorXLength; i < meteorXHeight; i++ )
for ( int j = y - 8; j < y + 8; j++ )
for ( int k = meteorZLength; k < meteorZHeight; k++ )
for( int i = meteorXLength; i < meteorXHeight; i++ )
for( int j = y - 8; j < y + 8; j++ )
for( int k = meteorZLength; k < meteorZHeight; k++ )
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
if ( dx * dx * 0.7 + dy * dy * ( j > y ? 1.4 : 0.8 ) + dz * dz * 0.7 < this.squaredMeteoriteSize )
if( dx * dx * 0.7 + dy * dy * ( j > y ? 1.4 : 0.8 ) + dz * dz * 0.7 < this.squaredMeteoriteSize )
{
for ( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
for( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
{
this.putter.put( w, i, j, k, skyStoneBlock );
}
}
}
if ( AEConfig.instance.isFeatureEnabled( AEFeature.SpawnPressesInMeteorites ) )
if( AEConfig.instance.isFeatureEnabled( AEFeature.SpawnPressesInMeteorites ) )
{
for ( Block skyChestBlock : this.skyChestDefinition.maybeBlock().asSet() )
for( Block skyChestBlock : this.skyChestDefinition.maybeBlock().asSet() )
{
this.putter.put( w, x, y, z, skyChestBlock );
}
TileEntity te = w.getTileEntity( x, y, z );
if ( te instanceof IInventory )
if( te instanceof IInventory )
{
InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, ForgeDirection.UP );
int primary = Math.max( 1, (int) ( Math.random() * 4 ) );
if ( primary > 3 ) // in case math breaks...
if( primary > 3 ) // in case math breaks...
primary = 3;
for ( int zz = 0; zz < primary; zz++ )
for( int zz = 0; zz < primary; zz++ )
{
int r = 0;
boolean duplicate = false;
@@ -240,7 +240,7 @@ public final class MeteoritePlacer
{
duplicate = false;
if ( Math.random() > PRESSES_SPAWN_CHANCE )
if( Math.random() > PRESSES_SPAWN_CHANCE )
r = WorldSettings.getInstance().getNextOrderedValue( "presses" );
else
r = (int) ( Math.random() * 1000 );
@@ -248,28 +248,28 @@ public final class MeteoritePlacer
ItemStack toAdd = null;
final IMaterials materials = AEApi.instance().definitions().materials();
switch ( r % 4 )
switch( r % 4 )
{
case 0:
for ( ItemStack calc : materials.calcProcessorPress().maybeStack( 1 ).asSet() )
for( ItemStack calc : materials.calcProcessorPress().maybeStack( 1 ).asSet() )
{
toAdd = calc;
}
break;
case 1:
for ( ItemStack calc : materials.engProcessorPress().maybeStack( 1 ).asSet() )
for( ItemStack calc : materials.engProcessorPress().maybeStack( 1 ).asSet() )
{
toAdd = calc;
}
break;
case 2:
for ( ItemStack calc : materials.logicProcessorPress().maybeStack( 1 ).asSet() )
for( ItemStack calc : materials.logicProcessorPress().maybeStack( 1 ).asSet() )
{
toAdd = calc;
}
break;
case 3:
for ( ItemStack calc : materials.siliconPress().maybeStack( 1 ).asSet() )
for( ItemStack calc : materials.siliconPress().maybeStack( 1 ).asSet() )
{
toAdd = calc;
}
@@ -277,25 +277,25 @@ public final class MeteoritePlacer
default:
}
if ( toAdd != null )
if( toAdd != null )
{
if ( ap.simulateRemove( 1, toAdd, null ) == null )
if( ap.simulateRemove( 1, toAdd, null ) == null )
ap.addItems( toAdd );
else
duplicate = true;
}
}
while ( duplicate );
while( duplicate );
}
int secondary = Math.max( 1, (int) ( Math.random() * 3 ) );
for ( int zz = 0; zz < secondary; zz++ )
for( int zz = 0; zz < secondary; zz++ )
{
switch ( (int) ( Math.random() * 1000 ) % 3 )
switch( (int) ( Math.random() * 1000 ) % 3 )
{
case 0:
final int amount = (int) ( ( Math.random() * SKYSTONE_SPAWN_LIMIT ) + 1 );
for ( ItemStack skyStoneStack : this.skyStoneDefinition.maybeStack( amount ).asSet() )
for( ItemStack skyStoneStack : this.skyStoneDefinition.maybeStack( amount ).asSet() )
{
ap.addItems( skyStoneStack );
}
@@ -314,7 +314,7 @@ public final class MeteoritePlacer
possibles.add( new ItemStack( net.minecraft.init.Items.gold_nugget ) );
ItemStack nugget = Platform.pickRandom( possibles );
if ( nugget != null )
if( nugget != null )
{
nugget = nugget.copy();
nugget.stackSize = (int) ( Math.random() * 12 ) + 1;
@@ -336,27 +336,27 @@ public final class MeteoritePlacer
int meteorZLength = w.minZ( z - 30 );
int meteorZHeight = w.maxZ( z + 30 );
for ( int i = meteorXLength; i < meteorXHeight; i++ )
for ( int k = meteorZLength; k < meteorZHeight; k++ )
for ( int j = y - 9; j < y + 30; j++ )
for( int i = meteorXLength; i < meteorXHeight; i++ )
for( int k = meteorZLength; k < meteorZHeight; k++ )
for( int j = y - 9; j < y + 30; j++ )
{
Block blk = w.getBlock( i, j, k );
if ( blk == Blocks.lava )
if( blk == Blocks.lava )
continue;
if ( blk.isReplaceable( w.getWorld(), i, j, k ) )
if( blk.isReplaceable( w.getWorld(), i, j, k ) )
{
blk = Platform.AIR;
Block blk_b = w.getBlock( i, j + 1, k );
if ( blk_b != blk )
if( blk_b != blk )
{
int meta_b = w.getBlockMetadata( i, j + 1, k );
w.setBlock( i, j, k, blk_b, meta_b, 3 );
w.setBlock( i, j + 1, k, blk );
}
else if ( randomShit < 100 * this.crater )
else if( randomShit < 100 * this.crater )
{
double dx = i - x;
double dy = j - y;
@@ -364,12 +364,12 @@ public final class MeteoritePlacer
double dist = dx * dx + dy * dy + dz * dz;
Block xf = w.getBlock( i, j - 1, k );
if ( !xf.isReplaceable( w.getWorld(), i, j - 1, k ) )
if( !xf.isReplaceable( w.getWorld(), i, j - 1, k ) )
{
double extraRange = Math.random() * 0.6;
double height = this.crater * ( extraRange + 0.2 ) - Math.abs( dist - this.crater * 1.7 );
if ( xf != blk && height > 0 && Math.random() > 0.6 )
if( xf != blk && height > 0 && Math.random() > 0.6 )
{
randomShit++;
this.type.getRandomFall( w, i, j, k );
@@ -381,15 +381,15 @@ public final class MeteoritePlacer
{
// decay.
Block blk_b = w.getBlock( i, j + 1, k );
if ( blk_b == Platform.AIR )
if( blk_b == Platform.AIR )
{
if ( Math.random() > 0.4 )
if( Math.random() > 0.4 )
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
if ( dx * dx + dy * dy + dz * dz < this.crater * 1.6 )
if( dx * dx + dy * dy + dz * dz < this.crater * 1.6 )
{
this.type.getRandomInset( w, i, j, k );
}
@@ -411,11 +411,11 @@ public final class MeteoritePlacer
{
int validBlocks = 0;
if ( !w.hasNoSky() )
if( !w.hasNoSky() )
return false;
Block blk = w.getBlock( x, y, z );
if ( !this.validSpawn.contains( blk ) )
if( !this.validSpawn.contains( blk ) )
return false; // must spawn on a valid block..
this.settings = new NBTTagCompound();
@@ -431,68 +431,68 @@ public final class MeteoritePlacer
this.settings.setBoolean( "lava", Math.random() > 0.9 );
if ( blk == Blocks.sand )
if( blk == Blocks.sand )
this.type = new FalloutSand( w, x, y, z, this.putter, this.skyStoneDefinition );
else if ( blk == Blocks.hardened_clay )
else if( blk == Blocks.hardened_clay )
this.type = new FalloutCopy( w, x, y, z, this.putter, this.skyStoneDefinition );
else if ( blk == Blocks.ice || blk == Blocks.snow )
else if( blk == Blocks.ice || blk == Blocks.snow )
this.type = new FalloutSnow( w, x, y, z, this.putter, this.skyStoneDefinition );
int realValidBlocks = 0;
for ( int i = x - 6; i < x + 6; i++ )
for ( int j = y - 6; j < y + 6; j++ )
for ( int k = z - 6; k < z + 6; k++ )
for( int i = x - 6; i < x + 6; i++ )
for( int j = y - 6; j < y + 6; j++ )
for( int k = z - 6; k < z + 6; k++ )
{
blk = w.getBlock( i, j, k );
if ( this.validSpawn.contains( blk ) )
if( this.validSpawn.contains( blk ) )
realValidBlocks++;
}
for ( int i = x - 15; i < x + 15; i++ )
for ( int j = y - 15; j < y + 15; j++ )
for ( int k = z - 15; k < z + 15; k++ )
for( int i = x - 15; i < x + 15; i++ )
for( int j = y - 15; j < y + 15; j++ )
for( int k = z - 15; k < z + 15; k++ )
{
blk = w.getBlock( i, j, k );
if ( this.invalidSpawn.contains( blk ) )
if( this.invalidSpawn.contains( blk ) )
return false;
if ( this.validSpawn.contains( blk ) )
if( this.validSpawn.contains( blk ) )
validBlocks++;
}
int minBLocks = 200;
if ( validBlocks > minBLocks && realValidBlocks > 80 )
if( validBlocks > minBLocks && realValidBlocks > 80 )
{
// we can spawn here!
int skyMode = 0;
for ( int i = x - 15; i < x + 15; i++ )
for ( int j = y - 15; j < y + 11; j++ )
for ( int k = z - 15; k < z + 15; k++ )
for( int i = x - 15; i < x + 15; i++ )
for( int j = y - 15; j < y + 11; j++ )
for( int k = z - 15; k < z + 15; k++ )
{
if ( w.canBlockSeeTheSky( i, j, k ) )
if( w.canBlockSeeTheSky( i, j, k ) )
skyMode++;
}
boolean solid = true;
for ( int j = y - 15; j < y - 1; j++ )
for( int j = y - 15; j < y - 1; j++ )
{
if ( w.getBlock( x, j, z ) == Platform.AIR )
if( w.getBlock( x, j, z ) == Platform.AIR )
solid = false;
}
if ( !solid )
if( !solid )
skyMode = 0;
// creator
if ( skyMode > 10 )
if( skyMode > 10 )
this.placeCrater( w, x, y, z );
this.placeMeteorite( w, x, y, z );
// collapse blocks...
if ( skyMode > 3 )
if( skyMode > 3 )
this.decay( w, x, y, z );
this.settings.setInteger( "skyMode", skyMode );