Basic reformat, hit once, hope never again
This commit is contained in:
@@ -43,14 +43,14 @@ import appeng.api.definitions.IMaterials;
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import appeng.core.AEConfig;
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import appeng.core.WorldSettings;
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import appeng.core.features.AEFeature;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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import appeng.worldgen.meteorite.Fallout;
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import appeng.worldgen.meteorite.FalloutCopy;
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import appeng.worldgen.meteorite.FalloutSand;
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import appeng.worldgen.meteorite.FalloutSnow;
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import appeng.worldgen.meteorite.IMeteoriteWorld;
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import appeng.worldgen.meteorite.MeteoriteBlockPutter;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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public final class MeteoritePlacer
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@@ -91,7 +91,7 @@ public final class MeteoritePlacer
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this.validSpawn.add( Blocks.ice );
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this.validSpawn.add( Blocks.snow );
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for ( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
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for( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
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{
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this.invalidSpawn.add( skyStoneBlock );
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}
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@@ -123,23 +123,23 @@ public final class MeteoritePlacer
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Block blk = Block.getBlockById( this.settings.getInteger( "blk" ) );
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if ( blk == Blocks.sand )
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if( blk == Blocks.sand )
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this.type = new FalloutSand( w, x, y, z, this.putter, this.skyStoneDefinition );
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else if ( blk == Blocks.hardened_clay )
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else if( blk == Blocks.hardened_clay )
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this.type = new FalloutCopy( w, x, y, z, this.putter, this.skyStoneDefinition );
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else if ( blk == Blocks.ice || blk == Blocks.snow )
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else if( blk == Blocks.ice || blk == Blocks.snow )
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this.type = new FalloutSnow( w, x, y, z, this.putter, this.skyStoneDefinition );
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int skyMode = this.settings.getInteger( "skyMode" );
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// creator
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if ( skyMode > 10 )
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if( skyMode > 10 )
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this.placeCrater( w, x, y, z );
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this.placeMeteorite( w, x, y, z );
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// collapse blocks...
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if ( skyMode > 3 )
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if( skyMode > 3 )
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this.decay( w, x, y, z );
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w.done();
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@@ -156,12 +156,12 @@ public final class MeteoritePlacer
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int minZ = w.minZ( z - 200 );
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int maxZ = w.maxZ( z + 200 );
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for ( int j = y - 5; j < maxY; j++ )
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for( int j = y - 5; j < maxY; j++ )
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{
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boolean changed = false;
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for ( int i = minX; i < maxX; i++ )
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for ( int k = minZ; k < maxZ; k++ )
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for( int i = minX; i < maxX; i++ )
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for( int k = minZ; k < maxZ; k++ )
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{
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double dx = i - x;
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double dz = k - z;
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@@ -169,11 +169,11 @@ public final class MeteoritePlacer
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double distanceFrom = dx * dx + dz * dz;
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if ( j > h + distanceFrom * 0.02 )
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if( j > h + distanceFrom * 0.02 )
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{
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if ( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w.getWorld(), i, j, k, 0 ) )
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if( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w.getWorld(), i, j, k, 0 ) )
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{
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if ( j > h + distanceFrom * 0.02 )
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if( j > h + distanceFrom * 0.02 )
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this.putter.put( w, i, j, k, Blocks.lava );
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}
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else
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@@ -182,7 +182,7 @@ public final class MeteoritePlacer
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}
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}
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for ( Object o : w.getWorld().getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( w.minX( x - 30 ), y - 5, w.minZ( z - 30 ), w.maxX( x + 30 ), y + 30, w.maxZ( z + 30 ) ) ) )
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for( Object o : w.getWorld().getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( w.minX( x - 30 ), y - 5, w.minZ( z - 30 ), w.maxX( x + 30 ), y + 30, w.maxZ( z + 30 ) ) ) )
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{
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Entity e = (Entity) o;
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e.setDead();
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@@ -197,41 +197,41 @@ public final class MeteoritePlacer
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int meteorZHeight = w.maxZ( z + 8 );
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// spawn meteor
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for ( int i = meteorXLength; i < meteorXHeight; i++ )
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for ( int j = y - 8; j < y + 8; j++ )
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for ( int k = meteorZLength; k < meteorZHeight; k++ )
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for( int i = meteorXLength; i < meteorXHeight; i++ )
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for( int j = y - 8; j < y + 8; j++ )
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for( int k = meteorZLength; k < meteorZHeight; k++ )
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{
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double dx = i - x;
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double dy = j - y;
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double dz = k - z;
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if ( dx * dx * 0.7 + dy * dy * ( j > y ? 1.4 : 0.8 ) + dz * dz * 0.7 < this.squaredMeteoriteSize )
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if( dx * dx * 0.7 + dy * dy * ( j > y ? 1.4 : 0.8 ) + dz * dz * 0.7 < this.squaredMeteoriteSize )
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{
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for ( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
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for( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
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{
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this.putter.put( w, i, j, k, skyStoneBlock );
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}
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}
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}
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if ( AEConfig.instance.isFeatureEnabled( AEFeature.SpawnPressesInMeteorites ) )
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if( AEConfig.instance.isFeatureEnabled( AEFeature.SpawnPressesInMeteorites ) )
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{
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for ( Block skyChestBlock : this.skyChestDefinition.maybeBlock().asSet() )
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for( Block skyChestBlock : this.skyChestDefinition.maybeBlock().asSet() )
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{
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this.putter.put( w, x, y, z, skyChestBlock );
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}
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TileEntity te = w.getTileEntity( x, y, z );
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if ( te instanceof IInventory )
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if( te instanceof IInventory )
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{
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InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, ForgeDirection.UP );
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int primary = Math.max( 1, (int) ( Math.random() * 4 ) );
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if ( primary > 3 ) // in case math breaks...
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if( primary > 3 ) // in case math breaks...
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primary = 3;
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for ( int zz = 0; zz < primary; zz++ )
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for( int zz = 0; zz < primary; zz++ )
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{
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int r = 0;
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boolean duplicate = false;
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@@ -240,7 +240,7 @@ public final class MeteoritePlacer
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{
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duplicate = false;
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if ( Math.random() > PRESSES_SPAWN_CHANCE )
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if( Math.random() > PRESSES_SPAWN_CHANCE )
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r = WorldSettings.getInstance().getNextOrderedValue( "presses" );
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else
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r = (int) ( Math.random() * 1000 );
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@@ -248,28 +248,28 @@ public final class MeteoritePlacer
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ItemStack toAdd = null;
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final IMaterials materials = AEApi.instance().definitions().materials();
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switch ( r % 4 )
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switch( r % 4 )
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{
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case 0:
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for ( ItemStack calc : materials.calcProcessorPress().maybeStack( 1 ).asSet() )
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for( ItemStack calc : materials.calcProcessorPress().maybeStack( 1 ).asSet() )
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{
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toAdd = calc;
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}
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break;
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case 1:
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for ( ItemStack calc : materials.engProcessorPress().maybeStack( 1 ).asSet() )
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for( ItemStack calc : materials.engProcessorPress().maybeStack( 1 ).asSet() )
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{
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toAdd = calc;
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}
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break;
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case 2:
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for ( ItemStack calc : materials.logicProcessorPress().maybeStack( 1 ).asSet() )
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for( ItemStack calc : materials.logicProcessorPress().maybeStack( 1 ).asSet() )
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{
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toAdd = calc;
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}
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break;
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case 3:
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for ( ItemStack calc : materials.siliconPress().maybeStack( 1 ).asSet() )
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for( ItemStack calc : materials.siliconPress().maybeStack( 1 ).asSet() )
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{
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toAdd = calc;
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}
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@@ -277,25 +277,25 @@ public final class MeteoritePlacer
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default:
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}
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if ( toAdd != null )
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if( toAdd != null )
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{
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if ( ap.simulateRemove( 1, toAdd, null ) == null )
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if( ap.simulateRemove( 1, toAdd, null ) == null )
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ap.addItems( toAdd );
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else
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duplicate = true;
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}
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}
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while ( duplicate );
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while( duplicate );
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}
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int secondary = Math.max( 1, (int) ( Math.random() * 3 ) );
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for ( int zz = 0; zz < secondary; zz++ )
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for( int zz = 0; zz < secondary; zz++ )
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{
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switch ( (int) ( Math.random() * 1000 ) % 3 )
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switch( (int) ( Math.random() * 1000 ) % 3 )
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{
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case 0:
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final int amount = (int) ( ( Math.random() * SKYSTONE_SPAWN_LIMIT ) + 1 );
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for ( ItemStack skyStoneStack : this.skyStoneDefinition.maybeStack( amount ).asSet() )
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for( ItemStack skyStoneStack : this.skyStoneDefinition.maybeStack( amount ).asSet() )
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{
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ap.addItems( skyStoneStack );
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}
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@@ -314,7 +314,7 @@ public final class MeteoritePlacer
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possibles.add( new ItemStack( net.minecraft.init.Items.gold_nugget ) );
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ItemStack nugget = Platform.pickRandom( possibles );
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if ( nugget != null )
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if( nugget != null )
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{
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nugget = nugget.copy();
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nugget.stackSize = (int) ( Math.random() * 12 ) + 1;
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@@ -336,27 +336,27 @@ public final class MeteoritePlacer
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int meteorZLength = w.minZ( z - 30 );
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int meteorZHeight = w.maxZ( z + 30 );
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for ( int i = meteorXLength; i < meteorXHeight; i++ )
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for ( int k = meteorZLength; k < meteorZHeight; k++ )
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for ( int j = y - 9; j < y + 30; j++ )
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for( int i = meteorXLength; i < meteorXHeight; i++ )
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for( int k = meteorZLength; k < meteorZHeight; k++ )
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for( int j = y - 9; j < y + 30; j++ )
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{
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Block blk = w.getBlock( i, j, k );
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if ( blk == Blocks.lava )
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if( blk == Blocks.lava )
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continue;
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if ( blk.isReplaceable( w.getWorld(), i, j, k ) )
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if( blk.isReplaceable( w.getWorld(), i, j, k ) )
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{
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blk = Platform.AIR;
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Block blk_b = w.getBlock( i, j + 1, k );
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if ( blk_b != blk )
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if( blk_b != blk )
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{
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int meta_b = w.getBlockMetadata( i, j + 1, k );
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w.setBlock( i, j, k, blk_b, meta_b, 3 );
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w.setBlock( i, j + 1, k, blk );
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}
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else if ( randomShit < 100 * this.crater )
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else if( randomShit < 100 * this.crater )
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{
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double dx = i - x;
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double dy = j - y;
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@@ -364,12 +364,12 @@ public final class MeteoritePlacer
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double dist = dx * dx + dy * dy + dz * dz;
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Block xf = w.getBlock( i, j - 1, k );
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if ( !xf.isReplaceable( w.getWorld(), i, j - 1, k ) )
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if( !xf.isReplaceable( w.getWorld(), i, j - 1, k ) )
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{
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double extraRange = Math.random() * 0.6;
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double height = this.crater * ( extraRange + 0.2 ) - Math.abs( dist - this.crater * 1.7 );
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if ( xf != blk && height > 0 && Math.random() > 0.6 )
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if( xf != blk && height > 0 && Math.random() > 0.6 )
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{
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randomShit++;
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this.type.getRandomFall( w, i, j, k );
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@@ -381,15 +381,15 @@ public final class MeteoritePlacer
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{
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// decay.
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Block blk_b = w.getBlock( i, j + 1, k );
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if ( blk_b == Platform.AIR )
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if( blk_b == Platform.AIR )
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{
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if ( Math.random() > 0.4 )
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if( Math.random() > 0.4 )
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{
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double dx = i - x;
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double dy = j - y;
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double dz = k - z;
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if ( dx * dx + dy * dy + dz * dz < this.crater * 1.6 )
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if( dx * dx + dy * dy + dz * dz < this.crater * 1.6 )
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{
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this.type.getRandomInset( w, i, j, k );
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}
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@@ -411,11 +411,11 @@ public final class MeteoritePlacer
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{
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int validBlocks = 0;
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if ( !w.hasNoSky() )
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if( !w.hasNoSky() )
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return false;
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Block blk = w.getBlock( x, y, z );
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if ( !this.validSpawn.contains( blk ) )
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if( !this.validSpawn.contains( blk ) )
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return false; // must spawn on a valid block..
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this.settings = new NBTTagCompound();
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@@ -431,68 +431,68 @@ public final class MeteoritePlacer
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this.settings.setBoolean( "lava", Math.random() > 0.9 );
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if ( blk == Blocks.sand )
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if( blk == Blocks.sand )
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this.type = new FalloutSand( w, x, y, z, this.putter, this.skyStoneDefinition );
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else if ( blk == Blocks.hardened_clay )
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else if( blk == Blocks.hardened_clay )
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this.type = new FalloutCopy( w, x, y, z, this.putter, this.skyStoneDefinition );
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else if ( blk == Blocks.ice || blk == Blocks.snow )
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else if( blk == Blocks.ice || blk == Blocks.snow )
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this.type = new FalloutSnow( w, x, y, z, this.putter, this.skyStoneDefinition );
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int realValidBlocks = 0;
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for ( int i = x - 6; i < x + 6; i++ )
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for ( int j = y - 6; j < y + 6; j++ )
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for ( int k = z - 6; k < z + 6; k++ )
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for( int i = x - 6; i < x + 6; i++ )
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for( int j = y - 6; j < y + 6; j++ )
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for( int k = z - 6; k < z + 6; k++ )
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{
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blk = w.getBlock( i, j, k );
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if ( this.validSpawn.contains( blk ) )
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if( this.validSpawn.contains( blk ) )
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realValidBlocks++;
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}
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for ( int i = x - 15; i < x + 15; i++ )
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for ( int j = y - 15; j < y + 15; j++ )
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for ( int k = z - 15; k < z + 15; k++ )
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for( int i = x - 15; i < x + 15; i++ )
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for( int j = y - 15; j < y + 15; j++ )
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for( int k = z - 15; k < z + 15; k++ )
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{
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blk = w.getBlock( i, j, k );
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if ( this.invalidSpawn.contains( blk ) )
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if( this.invalidSpawn.contains( blk ) )
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return false;
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if ( this.validSpawn.contains( blk ) )
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if( this.validSpawn.contains( blk ) )
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validBlocks++;
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}
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int minBLocks = 200;
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if ( validBlocks > minBLocks && realValidBlocks > 80 )
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if( validBlocks > minBLocks && realValidBlocks > 80 )
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{
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// we can spawn here!
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int skyMode = 0;
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for ( int i = x - 15; i < x + 15; i++ )
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for ( int j = y - 15; j < y + 11; j++ )
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for ( int k = z - 15; k < z + 15; k++ )
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for( int i = x - 15; i < x + 15; i++ )
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for( int j = y - 15; j < y + 11; j++ )
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for( int k = z - 15; k < z + 15; k++ )
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{
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if ( w.canBlockSeeTheSky( i, j, k ) )
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if( w.canBlockSeeTheSky( i, j, k ) )
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skyMode++;
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}
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boolean solid = true;
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for ( int j = y - 15; j < y - 1; j++ )
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for( int j = y - 15; j < y - 1; j++ )
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{
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if ( w.getBlock( x, j, z ) == Platform.AIR )
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if( w.getBlock( x, j, z ) == Platform.AIR )
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solid = false;
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}
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if ( !solid )
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if( !solid )
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skyMode = 0;
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// creator
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if ( skyMode > 10 )
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if( skyMode > 10 )
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this.placeCrater( w, x, y, z );
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this.placeMeteorite( w, x, y, z );
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// collapse blocks...
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if ( skyMode > 3 )
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if( skyMode > 3 )
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this.decay( w, x, y, z );
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this.settings.setInteger( "skyMode", skyMode );
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Reference in New Issue
Block a user