More Renames

This commit is contained in:
Sebastian Hartte
2020-06-02 02:38:10 +02:00
parent fc300745cd
commit d4c9e5c490
9 changed files with 28 additions and 32 deletions
@@ -21,7 +21,7 @@ package appeng.container.implementations;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.inventory.CraftingInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
@@ -80,7 +80,7 @@ public class ContainerCraftingTerm extends ContainerMEMonitorable implements IAE
public void onCraftMatrixChanged( IInventory inventory )
{
final ContainerNull cn = new ContainerNull();
final InventoryCrafting ic = new InventoryCrafting( cn, 3, 3 );
final CraftingInventory ic = new CraftingInventory( cn, 3, 3 );
for( int x = 0; x < 9; x++ )
{
@@ -28,7 +28,7 @@ import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.IContainerListener;
import net.minecraft.inventory.InventoryCraftResult;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.inventory.CraftingInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotCrafting;
import net.minecraft.item.ItemStack;
@@ -163,7 +163,7 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
private ItemStack getAndUpdateOutput()
{
final World world = this.getPlayerInv().player.world;
final InventoryCrafting ic = new InventoryCrafting( this, 3, 3 );
final CraftingInventory ic = new CraftingInventory( this, 3, 3 );
for( int x = 0; x < ic.getSizeInventory(); x++ )
{
@@ -402,8 +402,8 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
return;
}
final InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
final InventoryCrafting real = new InventoryCrafting( new ContainerNull(), 3, 3 );
final CraftingInventory ic = new CraftingInventory( new ContainerNull(), 3, 3 );
final CraftingInventory real = new CraftingInventory( new ContainerNull(), 3, 3 );
for( int x = 0; x < 9; x++ )
{