Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance. All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 ) Added Crafting Recipe for copying Press Plates. Fixed Bug: #0189 - Particles don't turn off when set to minimal Fixed Bug: #0176 - Weird Colorization While Mining Parts. Fixed Bug: #0152 - TPane drops parts as items and does not insert into system. Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
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@@ -42,6 +42,8 @@ import appeng.container.slot.SlotPlayerInv;
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import appeng.core.AELog;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketInventoryAction;
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import appeng.core.sync.packets.PacketValueConfig;
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import appeng.helpers.ICustomNameObject;
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import appeng.helpers.InventoryAction;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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@@ -58,6 +60,9 @@ public abstract class AEBaseContainer extends Container
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final protected BaseActionSource mySrc;
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public boolean isContainerValid = true;
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boolean sentCustomName;
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public String customName;
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int ticksSinceCheck = 900;
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public void verifyPermissions(SecurityPermissions security, boolean requirePower)
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@@ -407,6 +412,49 @@ public abstract class AEBaseContainer extends Container
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detectAndSendChanges();
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}
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@Override
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public void detectAndSendChanges()
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{
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sendCustomName();
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super.detectAndSendChanges();
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}
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protected void sendCustomName()
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{
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if ( !sentCustomName )
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{
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sentCustomName = true;
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if ( Platform.isServer() )
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{
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ICustomNameObject name = null;
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if ( part instanceof ICustomNameObject )
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name = (ICustomNameObject) part;
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if ( tileEntity instanceof ICustomNameObject )
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name = (ICustomNameObject) tileEntity;
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if ( name != null )
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{
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if ( name.hasCustomName() )
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customName = name.getCustomName();
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if ( customName != null )
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{
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try
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{
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NetworkHandler.instance.sendTo( new PacketValueConfig( "CustomName", customName ), (EntityPlayerMP) invPlayer.player );
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}
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catch (IOException e)
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{
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AELog.error( e );
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}
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}
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}
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}
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}
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}
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protected void bindPlayerInventory(InventoryPlayer inventoryPlayer, int offset_x, int offset_y)
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{
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for (int i = 0; i < 3; i++)
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