Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance. All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 ) Added Crafting Recipe for copying Press Plates. Fixed Bug: #0189 - Particles don't turn off when set to minimal Fixed Bug: #0176 - Weird Colorization While Mining Parts. Fixed Bug: #0152 - TPane drops parts as items and does not insert into system. Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
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@@ -23,8 +23,8 @@ final public class QuartzWorldGen implements IWorldGenerator
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if ( normal != null && charged != null )
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{
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oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.oresPerCluster, Blocks.stone );
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oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.oresPerCluster, Blocks.stone );
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oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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}
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else
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oreNormal = oreCharged = null;
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@@ -43,7 +43,7 @@ final public class QuartzWorldGen implements IWorldGenerator
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for (int x = 0; x < (r.nextBoolean() ? scale * 2 : scale) / 2; ++x)
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{
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WorldGenMinable whichOre = r.nextFloat() > 0.92 ? oreCharged : oreNormal;
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WorldGenMinable whichOre = r.nextFloat() > AEConfig.instance.spawnChargedChance ? oreCharged : oreNormal;
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int a = chunkX * 16 + r.nextInt( 22 );
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int b = r.nextInt( 40 * sealevel / 64 ) + r.nextInt( 22 * sealevel / 64 ) + 12 * sealevel / 64;
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int c = chunkZ * 16 + r.nextInt( 22 );
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