Added Meteorite Spawn Distance Setting.

Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
This commit is contained in:
AlgorithmX2
2014-03-15 01:58:21 -05:00
parent 754d2c25d9
commit d4ff8e731d
39 changed files with 269 additions and 64 deletions
+21 -16
View File
@@ -104,36 +104,41 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem
for (Object blk : Block.blockRegistry)
{
Block b = (Block) blk;
if ( b != null
&& FacadeConfig.instance.checkEnabled( b, b.isOpaqueCube() && !b.getTickRandomly() && !(b instanceof OreQuartz)
|| b instanceof BlockGlass ) )
try
{
try
Item item = Item.getItemFromBlock( b );
List<ItemStack> tmpList = new ArrayList();
b.getSubBlocks( item, b.getCreativeTabToDisplayOn(), tmpList );
for (ItemStack l : tmpList)
{
Item item = Item.getItemFromBlock( b );
if ( l.hasTagCompound() )
continue;
List<ItemStack> tmpList = new ArrayList();
b.getSubBlocks( item, b.getCreativeTabToDisplayOn(), tmpList );
for (ItemStack l : tmpList)
int metadata = l.getItem().getMetadata( l.getItemDamage() );
boolean hasTile = b.hasTileEntity( metadata );
boolean enableGlass = b instanceof BlockGlass;
boolean disableOre = b instanceof OreQuartz;
boolean defaultValue = (b.isOpaqueCube() && !b.getTickRandomly() && !hasTile && !disableOre) || enableGlass;
if ( FacadeConfig.instance.checkEnabled( b, metadata, defaultValue ) )
{
if ( l.hasTagCompound() )
continue;
ItemStack is = new ItemStack( this );
NBTTagCompound data = new NBTTagCompound();
int[] ds = new int[2];
ds[0] = Item.getIdFromItem( l.getItem() );
ds[1] = l.getItem().getMetadata( l.getItemDamage() );
ds[1] = metadata;
data.setIntArray( "x", ds );
is.setTagCompound( data );
subTypes.add( is );
}
}
catch (Throwable t)
{
// just absorb..
}
}
catch (Throwable t)
{
// just absorb..
}
}