Ported to 1.7
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@@ -26,11 +26,19 @@ public class ItemRenderer implements IItemRenderer
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glEnable( GL11.GL_BLEND );
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GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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if ( type == ItemRenderType.ENTITY )
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GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
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if ( type == ItemRenderType.INVENTORY )
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GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
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WorldRender.instance.renderItemBlock( item );
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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