Working on drive design.
Several particle crash fixes.
This commit is contained in:
@@ -22,6 +22,7 @@ package appeng.block.misc;
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import appeng.api.AEApi;
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import appeng.api.util.AEAxisAlignedBB;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.effects.ChargedOreFX;
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import appeng.client.render.effects.LightningFX;
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import appeng.client.render.renderable.ItemRenderable;
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import appeng.client.render.tesr.ModularTESR;
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@@ -121,9 +122,8 @@ public class BlockCharger extends AEBaseTileBlock<TileCharger>
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{
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if( AppEng.proxy.shouldAddParticles( r ) )
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{
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final LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos
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.getZ(), 0.0, 0.0, 0.0 );
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Minecraft.getInstance().particles.addEffect( fx );
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Minecraft.getInstance().particles.addParticle(LightningFX.TYPE, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos
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.getZ(), 0.0, 0.0, 0.0);
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}
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}
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}
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@@ -142,8 +142,7 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock<TileQuartzGrow
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ry += dz * forward.getYOffset();
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rz += dz * forward.getZOffset();
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final LightningFX fx = new LightningFX( w, rx, ry, rz, 0.0D, 0.0D, 0.0D );
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Minecraft.getInstance().particles.addEffect( fx );
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Minecraft.getInstance().particles.addParticle(LightningFX.TYPE, rx, ry, rz, 0.0D, 0.0D, 0.0D);
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}
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}
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@@ -0,0 +1,50 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import net.minecraft.util.IStringSerializable;
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/**
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* Describes the type of cell present in a slot.
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*/
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public enum DriveSlotCellType implements IStringSerializable
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{
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EMPTY("empty"),
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ITEM("item"),
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FLUID("fluid");
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private final String name;
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DriveSlotCellType(String name )
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{
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this.name = name;
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}
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@Override
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public String getName()
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{
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return this.name;
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}
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}
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@@ -20,6 +20,9 @@ package appeng.block.storage;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import com.google.common.base.Preconditions;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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/**
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@@ -28,25 +31,37 @@ import appeng.api.implementations.tiles.IChestOrDrive;
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public class DriveSlotsState
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{
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private final DriveSlotState[] slots;
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private final Item[] cells;
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private DriveSlotsState( DriveSlotState[] slots )
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{
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this.slots = slots;
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private final DriveSlotState[] states;
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public DriveSlotsState(Item[] cells, DriveSlotState[] states) {
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Preconditions.checkArgument(cells.length == states.length);
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this.cells = cells;
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this.states = states;
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}
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public DriveSlotState getState( int index )
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public DriveSlotState getState(int index )
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{
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if( index >= this.slots.length )
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if( index >= this.states.length )
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{
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return DriveSlotState.EMPTY;
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}
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return this.slots[index];
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return this.states[index];
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}
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public Item getCell(int index )
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{
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if( index >= this.cells.length )
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{
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return null;
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}
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return this.cells[index];
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}
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public int getSlotCount()
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{
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return this.slots.length;
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return this.cells.length;
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}
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/**
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@@ -54,35 +69,39 @@ public class DriveSlotsState
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*/
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public static DriveSlotsState fromChestOrDrive( IChestOrDrive chestOrDrive )
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{
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DriveSlotState[] slots = new DriveSlotState[chestOrDrive.getCellCount()];
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DriveSlotState[] states = new DriveSlotState[chestOrDrive.getCellCount()];
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Item[] cells = new Item[chestOrDrive.getCellCount()];
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for( int i = 0; i < chestOrDrive.getCellCount(); i++ )
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{
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cells[i] = chestOrDrive.getCellItem(i);
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if( !chestOrDrive.isPowered() )
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{
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if( chestOrDrive.getCellStatus( i ) != 0 )
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{
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slots[i] = DriveSlotState.OFFLINE;
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states[i] = DriveSlotState.OFFLINE;
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}
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else
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{
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slots[i] = DriveSlotState.EMPTY;
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states[i] = DriveSlotState.EMPTY;
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}
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}
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else
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{
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slots[i] = DriveSlotState.fromCellStatus( chestOrDrive.getCellStatus( i ) );
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states[i] = DriveSlotState.fromCellStatus( chestOrDrive.getCellStatus( i ) );
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}
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}
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return new DriveSlotsState( slots );
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return new DriveSlotsState( cells, states );
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}
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public static DriveSlotsState createEmpty( int slotCount )
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{
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DriveSlotState[] slots = new DriveSlotState[slotCount];
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DriveSlotState[] states = new DriveSlotState[slotCount];
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Item[] cells = new Item[slotCount];
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for( int i = 0; i < slotCount; i++ )
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{
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slots[i] = DriveSlotState.EMPTY;
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states[i] = DriveSlotState.EMPTY;
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}
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return new DriveSlotsState( slots );
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return new DriveSlotsState( cells, states );
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}
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}
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