Working on drive design.
Several particle crash fixes.
This commit is contained in:
@@ -0,0 +1,158 @@
|
||||
package appeng.client.render.tesr;
|
||||
|
||||
import appeng.block.storage.DriveSlotState;
|
||||
import appeng.client.render.FacingToRotation;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import appeng.tile.storage.TileDrive;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import javafx.scene.DepthTest;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
|
||||
import org.lwjgl.system.MathUtil;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
|
||||
/**
|
||||
* Renders the drive cell status indicators.
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class DriveLedTileEntityRenderer extends TileEntityRenderer<TileDrive> {
|
||||
|
||||
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
|
||||
|
||||
// Color used for the cell indicator for blinking during recent activity
|
||||
private static final Vector3f BLINK_COLOR = new Vector3f(1, 0.5f, 0.5f);
|
||||
|
||||
static {
|
||||
STATE_COLORS = new EnumMap<>(DriveSlotState.class);
|
||||
STATE_COLORS.put(DriveSlotState.OFFLINE, new Vector3f(0, 0, 0));
|
||||
STATE_COLORS.put(DriveSlotState.ONLINE, new Vector3f(0, 1, 0));
|
||||
STATE_COLORS.put(DriveSlotState.TYPES_FULL, new Vector3f(0, 0.667f, 0));
|
||||
STATE_COLORS.put(DriveSlotState.FULL, new Vector3f(1, 0, 0));
|
||||
}
|
||||
|
||||
private static final float L = 14/16.f; // left (x-axis)
|
||||
private static final float R = 13/16.f; // right (x-axis)
|
||||
private static final float T = 14/16.f; // top (x-axis)
|
||||
private static final float B = 12.999f/16.f; // bottom (x-axis)
|
||||
private static final float FR = 0.4f/16.f; // front (z-axis)
|
||||
private static final float BA = 1/16.f; // back (z-axis)
|
||||
|
||||
// Vertex data for the LED cuboid (has no back)
|
||||
// Directions are when looking from the front onto the LED
|
||||
private static final float[] LED_QUADS = {
|
||||
// Front Face
|
||||
R, T, FR,
|
||||
L, T, FR,
|
||||
L, B, FR,
|
||||
R, B, FR,
|
||||
// Left Face
|
||||
L, T, FR,
|
||||
L, T, BA,
|
||||
L, B, BA,
|
||||
L, B, FR,
|
||||
// Right Face
|
||||
R, T, BA,
|
||||
R, T, FR,
|
||||
R, B, FR,
|
||||
R, B, BA,
|
||||
// Top Face
|
||||
R, T, BA,
|
||||
L, T, BA,
|
||||
L, T, FR,
|
||||
R, T, FR,
|
||||
// Bottom Face
|
||||
R, B, FR,
|
||||
L, B, FR,
|
||||
L, B, BA,
|
||||
R, B, BA,
|
||||
};
|
||||
|
||||
private static final RenderType STATE = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder()
|
||||
.build(false));
|
||||
|
||||
public DriveLedTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn) {
|
||||
super(rendererDispatcherIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(TileDrive drive, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLightIn, int combinedOverlayIn) {
|
||||
|
||||
if (drive.getCellCount() != 10) {
|
||||
throw new IllegalStateException("Expected drive to have 10 slots");
|
||||
}
|
||||
|
||||
ms.push();
|
||||
ms.translate(0.5, 0.5, 0.5);
|
||||
FacingToRotation.get(drive.getForward(), drive.getUp()).push(ms);
|
||||
ms.translate(-0.5, -0.5, -0.5);
|
||||
|
||||
RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = ObfuscationReflectionHelper.getPrivateValue(RenderState.class, null, "field_228515_g_");
|
||||
RenderType rt =RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder()
|
||||
.transparency(TRANSLUCENT_TRANSPARENCY)
|
||||
.build(false));
|
||||
IVertexBuilder buffer = buffers.getBuffer(STATE);
|
||||
|
||||
for (int row = 0; row < 5; row++) {
|
||||
for (int col = 0; col < 2; col++) {
|
||||
int slot = row * 2 + col;
|
||||
Vector3f color = getColorForSlot(drive, slot, partialTicks);
|
||||
if (color == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ms.push();
|
||||
|
||||
// Position this drive model copy at the correct slot. The transform is based on the
|
||||
// cell-model being in slot 0,0 at the top left of the drive.
|
||||
float xOffset = -col * 7 / 16.0f;
|
||||
float yOffset = -row * 3 / 16.0f;
|
||||
ms.translate(xOffset, yOffset, 0);
|
||||
|
||||
for (int i = 0; i < LED_QUADS.length; i += 3) {
|
||||
float x = LED_QUADS[i];
|
||||
float y = LED_QUADS[i+1];
|
||||
float z = LED_QUADS[i+2];
|
||||
buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f).endVertex();
|
||||
}
|
||||
|
||||
ms.pop();
|
||||
}
|
||||
}
|
||||
|
||||
ms.pop();
|
||||
|
||||
}
|
||||
|
||||
private Vector3f getColorForSlot(TileDrive drive, int slot, float partialTicks) {
|
||||
DriveSlotState state = DriveSlotState.fromCellStatus(drive.getCellStatus(slot));
|
||||
if (state == DriveSlotState.EMPTY) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Vector3f col = STATE_COLORS.get(state);
|
||||
if (drive.isCellBlinking(slot)) {
|
||||
// 200 ms interval (100ms to get to red, then 100ms back)
|
||||
long t = System.currentTimeMillis() % 200;
|
||||
float f = (t - 100) / 200.0f + 0.5f;
|
||||
f = easeInOutCubic(f);
|
||||
col = col.copy();
|
||||
col.lerp(BLINK_COLOR, f);
|
||||
}
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
private static float easeInOutCubic(float x) {
|
||||
return x < 0.5f ? 4 * x * x * x : 1 - (float) Math.pow(-2 * x + 2, 3) / 2;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user