Fixes TinyTNT not being primable with flint & steel.
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@@ -129,11 +129,6 @@ public abstract class AEBaseBlock extends Block {
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return false;
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}
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
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return ActionResultType.PASS;
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}
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public final Direction mapRotation(final IOrientable ori, final Direction dir) {
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// case DOWN: return bottomIcon;
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// case UP: return blockIcon;
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