Fixes TinyTNT not being primable with flint & steel.
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@@ -278,6 +278,11 @@ public abstract class AEBaseTileBlock<T extends AEBaseTileEntity> extends AEBase
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return this.onActivated(world, pos, player, hand, player.getHeldItem(hand), hit);
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}
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
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return ActionResultType.PASS;
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}
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@Override
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public IOrientable getOrientable(final IBlockReader w, final BlockPos pos) {
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return this.getTileEntity(w, pos);
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