Fixed minor render glitch with ME Chest.
This commit is contained in:
@@ -75,6 +75,10 @@ public class RenderMEChest extends BaseBlockRender
|
||||
fico.setFlip( false, true );
|
||||
else if ( forward == ForgeDirection.DOWN )
|
||||
fico.setFlip( true, false );
|
||||
else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP )
|
||||
fico.setFlip( true, false );
|
||||
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.UP )
|
||||
fico.setFlip( true, false );
|
||||
|
||||
renderFace( x, y, z, imb, fico, renderer, forward );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user