Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
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@@ -32,7 +32,6 @@ import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.api.AEApi;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderBlockCraftingCPUMonitor;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.tile.crafting.TileCraftingMonitorTile;
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@@ -46,9 +45,10 @@ public class BlockCraftingMonitor extends BlockCraftingUnit
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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@SideOnly( Side.CLIENT )
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protected RenderBlockCraftingCPUMonitor getRenderer()
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{
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return RenderBlockCraftingCPUMonitor.class;
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return new RenderBlockCraftingCPUMonitor();
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}
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@Override
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