Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
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@@ -36,7 +36,6 @@ import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderBlockCraftingCPU;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.core.features.AEFeature;
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@@ -59,9 +58,10 @@ public class BlockCraftingUnit extends AEBaseTileBlock
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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@SideOnly( Side.CLIENT )
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protected RenderBlockCraftingCPU<? extends BlockCraftingUnit, ? extends TileCraftingTile> getRenderer()
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{
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return RenderBlockCraftingCPU.class;
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return new RenderBlockCraftingCPU<BlockCraftingUnit, TileCraftingTile>();
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}
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@Override
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