Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -37,7 +37,6 @@ import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockCharger;
import appeng.client.render.effects.LightningFX;
import appeng.core.AEConfig;
@@ -63,9 +62,10 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
@SideOnly( Side.CLIENT )
protected RenderBlockCharger getRenderer()
{
return RenderBlockCharger.class;
return new RenderBlockCharger();
}
@Override