Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
This commit is contained in:
@@ -37,7 +37,6 @@ import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.blocks.RenderBlockCharger;
|
||||
import appeng.client.render.effects.LightningFX;
|
||||
import appeng.core.AEConfig;
|
||||
@@ -63,9 +62,10 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Class<? extends BaseBlockRender> getRenderer()
|
||||
@SideOnly( Side.CLIENT )
|
||||
protected RenderBlockCharger getRenderer()
|
||||
{
|
||||
return RenderBlockCharger.class;
|
||||
return new RenderBlockCharger();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user