Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
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@@ -26,8 +26,10 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RendererSecurity;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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@@ -47,9 +49,10 @@ public class BlockSecurity extends AEBaseTileBlock
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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@SideOnly( Side.CLIENT )
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protected RendererSecurity getRenderer()
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{
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return RendererSecurity.class;
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return new RendererSecurity();
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}
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@Override
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