Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -34,7 +34,6 @@ import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseItemBlock;
import appeng.block.AEBaseItemBlockChargeable;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockEnergyCube;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.features.AEFeature;
@@ -55,9 +54,10 @@ public class BlockEnergyCell extends AEBaseTileBlock
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
@SideOnly( Side.CLIENT )
protected RenderBlockEnergyCube getRenderer()
{
return RenderBlockEnergyCube.class;
return new RenderBlockEnergyCube();
}
@Override