Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
This commit is contained in:
@@ -34,7 +34,6 @@ import cpw.mods.fml.relauncher.SideOnly;
|
||||
import appeng.block.AEBaseItemBlock;
|
||||
import appeng.block.AEBaseItemBlockChargeable;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.blocks.RenderBlockEnergyCube;
|
||||
import appeng.client.texture.ExtraBlockTextures;
|
||||
import appeng.core.features.AEFeature;
|
||||
@@ -55,9 +54,10 @@ public class BlockEnergyCell extends AEBaseTileBlock
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Class<? extends BaseBlockRender> getRenderer()
|
||||
@SideOnly( Side.CLIENT )
|
||||
protected RenderBlockEnergyCube getRenderer()
|
||||
{
|
||||
return RenderBlockEnergyCube.class;
|
||||
return new RenderBlockEnergyCube();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user