Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -25,6 +25,9 @@ import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.blocks.RenderQNB;
import appeng.core.features.AEFeature;
@@ -69,9 +72,10 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
}
@Override
protected Class<? extends RenderQNB> getRenderer()
@SideOnly( Side.CLIENT )
protected RenderQNB getRenderer()
{
return RenderQNB.class;
return new RenderQNB();
}
}