Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -28,7 +28,6 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderQuartzGlass;
import appeng.core.features.AEFeature;
import appeng.helpers.AEGlassMaterial;
@@ -46,9 +45,9 @@ public class BlockQuartzGlass extends AEBaseBlock
@Override
@SideOnly( Side.CLIENT )
public Class<? extends BaseBlockRender> getRenderer()
public RenderQuartzGlass getRenderer()
{
return RenderQuartzGlass.class;
return new RenderQuartzGlass();
}
@Override