Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -25,8 +25,10 @@ import net.minecraft.block.Block;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderSpatialPylon;
import appeng.core.features.AEFeature;
import appeng.helpers.AEGlassMaterial;
@@ -65,8 +67,9 @@ public class BlockSpatialPylon extends AEBaseTileBlock
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
@SideOnly( Side.CLIENT )
protected RenderSpatialPylon getRenderer()
{
return RenderSpatialPylon.class;
return new RenderSpatialPylon();
}
}