Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -27,10 +27,12 @@ import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.storage.ICellHandler;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderMEChest;
import appeng.core.features.AEFeature;
import appeng.core.localization.PlayerMessages;
@@ -50,9 +52,10 @@ public class BlockChest extends AEBaseTileBlock
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
@SideOnly( Side.CLIENT )
protected RenderMEChest getRenderer()
{
return RenderMEChest.class;
return new RenderMEChest();
}
@Override