Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
This commit is contained in:
@@ -27,10 +27,12 @@ import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
import appeng.api.AEApi;
|
||||
import appeng.api.storage.ICellHandler;
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.client.render.BaseBlockRender;
|
||||
import appeng.client.render.blocks.RenderMEChest;
|
||||
import appeng.core.features.AEFeature;
|
||||
import appeng.core.localization.PlayerMessages;
|
||||
@@ -50,9 +52,10 @@ public class BlockChest extends AEBaseTileBlock
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Class<? extends BaseBlockRender> getRenderer()
|
||||
@SideOnly( Side.CLIENT )
|
||||
protected RenderMEChest getRenderer()
|
||||
{
|
||||
return RenderMEChest.class;
|
||||
return new RenderMEChest();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user