Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -67,6 +67,7 @@ public class RenderBlockEnergyCube extends BaseBlockRender<BlockEnergyCell, Tile
final int meta = world.getBlockMetadata( x, y, z );
renderer.overrideBlockTexture = blk.getIcon( 0, meta );
final boolean out = renderer.renderStandardBlock( blk, x, y, z );
renderer.overrideBlockTexture = null;