Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -64,6 +64,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
this.centerZ = 0;
this.hasChan = false;
this.hasPower = false;
final BlockRenderInfo ri = blk.getRendererInstance();
final Tessellator tess = Tessellator.instance;
@@ -111,6 +112,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
{
final TileWireless tw = blk.getTileEntity( world, x, y, z );
this.blk = blk;
if( tw != null )
{
this.hasChan = ( tw.getClientFlags() & ( TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG ) ) == ( TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG );