Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
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@@ -45,14 +45,19 @@ import appeng.tile.qnb.TileQuantumBridge;
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public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBridge>
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{
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private static final float DEFAULT_RENDER_MIN = 2.0f / 16.0f;
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private static final float DEFAULT_RENDER_MAX = 14.0f / 16.0f;
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private static final float CORNER_POWERED_RENDER_MIN = 3.9f / 16.0f;
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private static final float CORNER_POWERED_RENDER_MAX = 12.1f / 16.0f;
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private static final float CENTER_POWERED_RENDER_MIN = -0.01f / 16.0f;
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private static final float CENTER_POWERED_RENDER_MAX = 16.01f / 16.0f;
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@Override
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public void renderInventory( final BlockQuantumBase block, final ItemStack item, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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final float minPx = 2.0f / 16.0f;
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final float maxPx = 14.0f / 16.0f;
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renderer.setRenderBounds( minPx, minPx, minPx, maxPx, maxPx, maxPx );
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renderer.setRenderBounds( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
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super.renderInventory( block, item, renderer, type, obj );
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}
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@@ -60,6 +65,7 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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public boolean renderInWorld( final BlockQuantumBase block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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final TileQuantumBridge tqb = block.getTileEntity( world, x, y, z );
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if( tqb == null )
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{
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return false;
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@@ -86,37 +92,28 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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this.renderCableAt( 0.188D, world, x, y, z, block, renderer, transCoveredCable.getIconIndex( parts.cableCovered().stack( AEColor.Transparent, 1 ) ), 0.1875D, sides );
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}
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final float renderMin = 2.0f / 16.0f;
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final float renderMax = 14.0f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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renderer.setRenderBounds( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
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renderer.renderStandardBlock( block, x, y, z );
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}
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else
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{
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if( !tqb.isFormed() )
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{
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final float renderMin = 2.0f / 16.0f;
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final float renderMax = 14.0f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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renderer.setRenderBounds( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
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renderer.renderStandardBlock( block, x, y, z );
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}
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else if( tqb.isCorner() )
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{
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final Item transCoveredCable = parts.cableCovered().item( AEColor.Transparent );
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this.renderCableAt( 0.188D, world, x, y, z, block, renderer, transCoveredCable.getIconIndex( parts.cableCovered().stack( AEColor.Transparent, 1 ) ), 0.05D, tqb.getConnections() );
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float renderMin = 4.0f / 16.0f;
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float renderMax = 12.0f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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renderer.setRenderBounds( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
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renderer.renderStandardBlock( block, x, y, z );
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if( tqb.isPowered() )
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{
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renderMin = 3.9f / 16.0f;
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renderMax = 12.1f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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renderer.setRenderBounds( CORNER_POWERED_RENDER_MIN, CORNER_POWERED_RENDER_MIN, CORNER_POWERED_RENDER_MIN, CORNER_POWERED_RENDER_MAX, CORNER_POWERED_RENDER_MAX, CORNER_POWERED_RENDER_MAX );
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Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
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final int bn = 15;
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@@ -129,22 +126,18 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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}
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else
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{
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float renderMin = 2.0f / 16.0f;
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float renderMax = 14.0f / 16.0f;
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renderer.setRenderBounds( 0, renderMin, renderMin, 1, renderMax, renderMax );
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renderer.setRenderBounds( 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 1, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( renderMin, 0, renderMin, renderMax, 1, renderMax );
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renderer.setRenderBounds( DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 1, DEFAULT_RENDER_MAX );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( renderMin, renderMin, 0, renderMax, renderMax, 1 );
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renderer.setRenderBounds( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 1 );
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renderer.renderStandardBlock( block, x, y, z );
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if( tqb.isPowered() )
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{
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renderMin = -0.01f / 16.0f;
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renderMax = 16.01f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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renderer.setRenderBounds( CENTER_POWERED_RENDER_MIN, CENTER_POWERED_RENDER_MIN, CENTER_POWERED_RENDER_MIN, CENTER_POWERED_RENDER_MAX, CENTER_POWERED_RENDER_MAX, CENTER_POWERED_RENDER_MAX );
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Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
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final int bn = 15;
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