Rendering cleanup

Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
This commit is contained in:
yueh
2015-09-16 18:03:07 +02:00
parent 824ec1eccb
commit d5dfc31210
69 changed files with 435 additions and 343 deletions
@@ -66,6 +66,7 @@ public class RenderSpatialPylon extends BaseBlockRender<BlockSpatialPylon, TileS
if( ( displayBits & TileSpatialPylon.DISPLAY_Z ) == TileSpatialPylon.DISPLAY_X )
{
ori = ForgeDirection.EAST;
if( ( displayBits & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MAX )
{
renderer.uvRotateEast = 1;