Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
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@@ -76,6 +76,7 @@ public class AssemblerFX extends EntityFX
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public void renderParticle( final Tessellator tess, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY )
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{
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this.time += l;
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if( this.time > 4.0 )
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{
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this.time -= 4.0;
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