Cables & parts and Baking pipeline
- Added cables & parts rendering. - Facades got a completely new way of rendering. Anvil facades are totally a thing. - Added baking pipeline for simplified, highly configurable quad baking. NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to add. I'm just pushing it prior to code structure change, so it does not get lost in stashes. But it actually works!
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@@ -80,6 +80,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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private final EnumSet<LayerFlags> myLayerFlags = EnumSet.noneOf( LayerFlags.class );
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private YesNo hasRedstone = YesNo.UNDECIDED;
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private IPartHost tcb;
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//TODO 1.10.2-R - does somebody seriously want to make parts TESR??? Hope not.
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private boolean requiresDynamicRender = false;
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private boolean inWorld = false;
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