Cables & parts and Baking pipeline
- Added cables & parts rendering. - Facades got a completely new way of rendering. Anvil facades are totally a thing. - Added baking pipeline for simplified, highly configurable quad baking. NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to add. I'm just pushing it prior to code structure change, so it does not get lost in stashes. But it actually works!
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@@ -1,45 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.networking;
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import appeng.block.networking.BlockCableBus;
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public class TileCableBusTESR extends TileCableBus
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{
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@Override
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protected void updateTileSetting()
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{
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if( !this.getCableBus().isRequiresDynamicRender() )
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{
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try
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{
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final TileCableBus tcb = (TileCableBus) BlockCableBus.getNoTesrTile().newInstance();
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tcb.copyFrom( this );
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this.getWorld().setTileEntity( this.pos, tcb );
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}
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catch( final Throwable ignored )
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{
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}
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}
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}
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}
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