Fix placement orientation for tile entities facing away from the player.
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@@ -118,7 +118,7 @@ public class AEBaseBlockItem extends BlockItem
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else
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else
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{
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{
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up = Direction.UP;
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up = Direction.UP;
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forward = context.getPlacementHorizontalFacing();
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forward = context.getPlacementHorizontalFacing().getOpposite();
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if (player != null) {
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if (player != null) {
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if (player.rotationPitch > 65) {
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if (player.rotationPitch > 65) {
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