Formatting fixes.
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@@ -21,15 +21,16 @@ package appeng.client.gui.widgets;
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import java.time.Duration;
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/**
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* This class can be used to implement repeating events such as holding down a button to fire
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* an event repeatedly while the button is still being held, or repeatedly scrolling down
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* a page, while the mouse is held down on the scrollbar.
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* This class can be used to implement repeating events such as holding down a
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* button to fire an event repeatedly while the button is still being held, or
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* repeatedly scrolling down a page, while the mouse is held down on the
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* scrollbar.
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*/
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public class EventRepeater {
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/**
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* -1 if no repeat event is scheduled.
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* Otherwise contains the {@link System#nanoTime()} at which the next event should occur.
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* -1 if no repeat event is scheduled. Otherwise contains the
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* {@link System#nanoTime()} at which the next event should occur.
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*/
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private long nextEventTime = -1;
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@@ -49,7 +50,8 @@ public class EventRepeater {
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return; // No event scheduled
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}
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// Use nanoTime here because it is monotonically increasing, while System.currentTimeMillis is not
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// Use nanoTime here because it is monotonically increasing, while
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// System.currentTimeMillis is not
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long nanoTime = System.nanoTime();
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if (nanoTime < this.nextEventTime) {
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return; // Event time not reached
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@@ -63,10 +65,11 @@ public class EventRepeater {
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}
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/**
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* Schedule the given callback to be called after a given initial delay, and then
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* after the given interval repeatedly.
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* Schedule the given callback to be called after a given initial delay, and
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* then after the given interval repeatedly.
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*
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* <p>Replaces any previously queued callback.
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* <p>
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* Replaces any previously queued callback.
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*/
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public void repeat(EventCallback callback) {
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long time = System.nanoTime();
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@@ -18,13 +18,15 @@
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package appeng.client.gui.widgets;
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import appeng.client.gui.AEBaseScreen;
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import java.time.Duration;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.gui.AbstractGui;
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import net.minecraft.client.renderer.Rectangle2d;
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import net.minecraft.util.ResourceLocation;
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import java.time.Duration;
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import appeng.client.gui.AEBaseScreen;
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public class Scrollbar extends AbstractGui implements IScrollSource {
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@@ -86,10 +88,7 @@ public class Scrollbar extends AbstractGui implements IScrollSource {
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*/
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private boolean dragging;
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private final EventRepeater eventRepeater = new EventRepeater(
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Duration.ofMillis(250),
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Duration.ofMillis(150)
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);
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private final EventRepeater eventRepeater = new EventRepeater(Duration.ofMillis(250), Duration.ofMillis(150));
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/**
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* Draws the handle of the scrollbar.
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@@ -101,7 +100,8 @@ public class Scrollbar extends AbstractGui implements IScrollSource {
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setBlitOffset(g.getBlitOffset());
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// Draw the track (nice for debugging)
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// fill(matrices, displayX, displayY, this.displayX + width, this.displayY + height, 0xffff0000);
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// fill(matrices, displayX, displayY, this.displayX + width, this.displayY +
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// height, 0xffff0000);
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g.bindTexture(TEXTURE);
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@@ -248,8 +248,9 @@ public class Scrollbar extends AbstractGui implements IScrollSource {
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}
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/**
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* Ticks the scrollbar for the purposes of input-repeats (since mouse-downs are not repeat-triggered),
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* used to repeatedly page-up or page-down when the mouse is held in the area above or below the scrollbar handle.
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* Ticks the scrollbar for the purposes of input-repeats (since mouse-downs are
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* not repeat-triggered), used to repeatedly page-up or page-down when the mouse
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* is held in the area above or below the scrollbar handle.
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*/
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public void tick() {
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this.eventRepeater.tick();
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