Removed superfluous conditional recipes (#4433)
If needed, a global flag to disable all AE2 recipes will be added later.
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@@ -100,7 +100,6 @@ import appeng.fluids.container.*;
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import appeng.fluids.registries.BasicFluidCellGuiHandler;
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import appeng.items.parts.FacadeItem;
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import appeng.me.cache.*;
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import appeng.recipes.conditions.FeaturesEnabled;
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import appeng.recipes.game.DisassembleRecipe;
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import appeng.recipes.game.FacadeRecipe;
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import appeng.recipes.handlers.GrinderRecipe;
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@@ -343,8 +342,6 @@ final class Registration {
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r.registerAll(DisassembleRecipe.SERIALIZER, GrinderRecipeSerializer.INSTANCE,
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InscriberRecipeSerializer.INSTANCE, FacadeRecipe.getSerializer(facadeItem),
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DisassembleRecipe.SERIALIZER);
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CraftingHelper.register(FeaturesEnabled.Serializer.INSTANCE);
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}
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public void registerEntities(RegistryEvent.Register<EntityType<?>> event) {
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