Removed superfluous conditional recipes (#4433)

If needed, a global flag to disable all AE2 recipes will be added later.
This commit is contained in:
yueh
2020-06-25 21:33:41 +02:00
committed by GitHub
parent fd1dd982c1
commit d8928070fd
16 changed files with 12 additions and 220 deletions
@@ -100,7 +100,6 @@ import appeng.fluids.container.*;
import appeng.fluids.registries.BasicFluidCellGuiHandler;
import appeng.items.parts.FacadeItem;
import appeng.me.cache.*;
import appeng.recipes.conditions.FeaturesEnabled;
import appeng.recipes.game.DisassembleRecipe;
import appeng.recipes.game.FacadeRecipe;
import appeng.recipes.handlers.GrinderRecipe;
@@ -343,8 +342,6 @@ final class Registration {
r.registerAll(DisassembleRecipe.SERIALIZER, GrinderRecipeSerializer.INSTANCE,
InscriberRecipeSerializer.INSTANCE, FacadeRecipe.getSerializer(facadeItem),
DisassembleRecipe.SERIALIZER);
CraftingHelper.register(FeaturesEnabled.Serializer.INSTANCE);
}
public void registerEntities(RegistryEvent.Register<EntityType<?>> event) {