Fixed formatating after migrating mappings.

This commit is contained in:
Sebastian Hartte
2020-09-19 02:41:53 +02:00
parent 47dfc19b7c
commit d8e5f4fed5
4 changed files with 9 additions and 7 deletions
@@ -145,8 +145,8 @@ public class MolecularAssemblerRenderer extends BlockEntityRenderer<MolecularAss
* model from occluding our particles.
*/
private static RenderLayer createRenderType() {
RenderPhase.Texture mipmapBlockAtlasTexture = new RenderPhase.Texture(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, false,
true);
RenderPhase.Texture mipmapBlockAtlasTexture = new RenderPhase.Texture(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE,
false, true);
RenderPhase.Lightmap disableLightmap = new RenderPhase.Lightmap(false);
RenderLayer.MultiPhaseParameters glState = RenderLayer.MultiPhaseParameters.builder()
.texture(mipmapBlockAtlasTexture).transparency(RenderPhaseMixin.getTranslucentTransparency())