Fixes #2429: Inscriber TESR
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package appeng.client.render.tesr;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import appeng.api.features.IInscriberRecipe;
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import appeng.client.render.FacingToRotation;
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import appeng.core.AELog;
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import appeng.core.AppEng;
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import appeng.tile.AEBaseTile;
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import appeng.tile.misc.TileInscriber;
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/**
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* Renders the dynamic parts of an inscriber (the presses, the animation and the item being smashed)
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*/
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public class InscriberTESR extends TileEntitySpecialRenderer<TileInscriber>
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{
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private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
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private static final ResourceLocation TEXTURE_INSIDE = new ResourceLocation( AppEng.MOD_ID, "blocks/inscriber_inside" );
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private static TextureAtlasSprite textureInside;
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@Override
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public void renderTileEntityAt( TileInscriber tile, double x, double y, double z, float partialTicks, int destroyStage )
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{
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// render inscriber
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GlStateManager.pushMatrix();
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GlStateManager.translate( x, y, z );
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GlStateManager.translate( 0.5F, 0.5F, 0.5F );
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FacingToRotation.get( tile.getForward(), tile.getUp() ).glRotateCurrentMat();
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GlStateManager.translate( -0.5F, -0.5F, -0.5F );
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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GlStateManager.disableLighting();
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GlStateManager.disableRescaleNormal();
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// render sides of stamps
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Minecraft mc = Minecraft.getMinecraft();
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mc.renderEngine.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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// << 20 | light << 4;
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final int br = tile.getWorld().getCombinedLight( tile.getPos(), 0 );
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final int var11 = br % 65536;
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final int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
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long absoluteProgress = 0;
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if( tile.isSmash() )
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{
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final long currentTime = System.currentTimeMillis();
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absoluteProgress = currentTime - tile.getClientStart();
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if( absoluteProgress > 800 )
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{
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tile.setSmash( false );
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}
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}
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final float relativeProgress = absoluteProgress % 800 / 400.0f;
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float progress = relativeProgress;
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if( progress > 1.0f )
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{
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progress = 1.0f - ( progress - 1.0f );
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}
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float press = 0.2f;
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press -= progress / 5.0f;
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VertexBuffer buffer = Tessellator.getInstance().getBuffer();
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buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX );
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float middle = 0.5f;
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middle += 0.02f;
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final float TwoPx = 2.0f / 16.0f;
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final float base = 0.4f;
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final TextureAtlasSprite tas = textureInside;
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if( tas != null )
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{
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// Bottom of Top Stamp
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buffer.pos( TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 13 ) ).endVertex();
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buffer.pos( 1.0 - TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 13 ) ).endVertex();
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buffer.pos( 1.0 - TwoPx, middle + press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 2 ) ).endVertex();
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buffer.pos( TwoPx, middle + press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 2 ) ).endVertex();
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// Front of Top Stamp
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buffer.pos( TwoPx, middle + base, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex();
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buffer.pos( 1.0 - TwoPx, middle + base, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex();
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buffer.pos( 1.0 - TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 ) ).endVertex();
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buffer.pos( TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 ) ).endVertex();
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// Top of Bottom Stamp
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middle -= 2.0f * 0.02f;
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buffer.pos( 1.0 - TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 13 ) ).endVertex();
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buffer.pos( TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 13 ) ).endVertex();
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buffer.pos( TwoPx, middle - press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 2 ) ).endVertex();
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buffer.pos( 1.0 - TwoPx, middle - press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 2 ) ).endVertex();
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// Front of Bottom Stamp
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buffer.pos( 1.0 - TwoPx, middle + -base, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex();
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buffer.pos( TwoPx, middle - base, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex();
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buffer.pos( TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 ) ).endVertex();
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buffer.pos( 1.0 - TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 ) ).endVertex();
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}
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Tessellator.getInstance().draw();
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GlStateManager.popMatrix();
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// render items.
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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int items = 0;
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if( tile.getStackInSlot( 0 ) != null )
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{
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items++;
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}
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if( tile.getStackInSlot( 1 ) != null )
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{
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items++;
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}
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if( tile.getStackInSlot( 2 ) != null )
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{
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items++;
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}
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// buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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if( relativeProgress > 1.0f || items == 0 )
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{
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ItemStack is = tile.getStackInSlot( 3 );
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if( is == null )
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{
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final IInscriberRecipe ir = tile.getTask();
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if( ir != null )
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{
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is = ir.getOutput().copy();
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}
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}
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this.renderItem( is, 0.0f, tile, buffer, x, y, z );
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}
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else
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{
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this.renderItem( tile.getStackInSlot( 0 ), press, tile, buffer, x, y, z );
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this.renderItem( tile.getStackInSlot( 1 ), -press, tile, buffer, x, y, z );
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this.renderItem( tile.getStackInSlot( 2 ), 0.0f, tile, buffer, x, y, z );
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}
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// Tessellator.getInstance().draw();
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GlStateManager.enableLighting();
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GlStateManager.enableRescaleNormal();
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}
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private void renderItem( ItemStack sis, final float o, final AEBaseTile tile, final VertexBuffer tess, final double x, final double y, final double z )
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{
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if( sis != null )
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{
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sis = sis.copy();
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GlStateManager.pushMatrix();
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GlStateManager.translate( x, y, z );
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GlStateManager.translate( 0.5F, 0.5F, 0.5F );
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FacingToRotation.get( tile.getForward(), tile.getUp() ).glRotateCurrentMat();
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GlStateManager.translate( -0.5F, -0.5F, -0.5F );
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try
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{
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// move to center
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GlStateManager.translate( 0.5f, 0.5f + o, 0.5f );
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GlStateManager.rotate( 90, 1, 0, 0 );
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// set scale
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GlStateManager.scale( ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE );
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// heuristic to scale items down much further than blocks
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final Block blk = Block.getBlockFromItem( sis.getItem() );
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if( blk == null )
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{
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GlStateManager.scale( 0.5, 0.5, 0.5 );
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}
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// << 20 | light << 4;
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final int br = tile.getWorld().getCombinedLight( tile.getPos(), 0 );
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final int var11 = br % 65536;
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final int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
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Minecraft.getMinecraft().getRenderItem().renderItem( sis, ItemCameraTransforms.TransformType.FIXED );
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}
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catch( final Exception err )
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{
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AELog.debug( err );
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}
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GlStateManager.popMatrix();
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}
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}
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public static void registerTexture( TextureStitchEvent.Pre event )
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{
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textureInside = event.getMap().registerSprite( TEXTURE_INSIDE );
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}
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}
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