First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
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@@ -64,7 +64,7 @@ public class BlockSkyStone extends AEBaseBlock
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final ItemStack is = event.getEntityPlayer().getItemStackFromSlot( EntityEquipmentSlot.MAINHAND );
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int level = -1;
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if( is != null && is.getItem() != null )
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if( !is.isEmpty() && is.getItem() != null )
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{
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level = is.getItem().getHarvestLevel( is, "pickaxe", event.getEntityPlayer(), event.getState() );
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}
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