First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
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@@ -80,8 +80,8 @@ public class ItemEncodedPattern extends AEBaseItem implements ICraftingPatternIt
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final InventoryPlayer inv = player.inventory;
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ItemStack is = AEApi.instance().definitions().materials().blankPattern().maybeStack( stack.getCount() ).orElse( null );
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if( is != null )
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ItemStack is = AEApi.instance().definitions().materials().blankPattern().maybeStack( stack.getCount() ).orElse( ItemStack.EMPTY );
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if( !is.isEmpty() )
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{
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for( int s = 0; s < player.inventory.getSizeInventory(); s++ )
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{
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