First batch of null -> isEmpty() checks.

I most likely still missed a ton of checks...
This commit is contained in:
Gunther De Wachter
2017-06-26 05:15:25 +02:00
parent 370fc49357
commit da5879b667
117 changed files with 594 additions and 570 deletions
@@ -120,14 +120,14 @@ public class PartConversionMonitor extends AbstractPartMonitor
final IAEItemStack insertItem = input.copy();
insertItem.setStackSize( targetStack.getCount() );
final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, insertItem, new PlayerSource( player, this ) );
player.inventory.setInventorySlotContents( x, failedToInsert == null ? null : failedToInsert.getItemStack() );
player.inventory.setInventorySlotContents( x, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.getItemStack() );
}
}
}
else
{
final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) );
player.inventory.setInventorySlotContents( player.inventory.currentItem, failedToInsert == null ? null : failedToInsert.getItemStack() );
player.inventory.setInventorySlotContents( player.inventory.currentItem, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.getItemStack() );
}
}
catch( final GridAccessException e )
@@ -163,7 +163,7 @@ public class PartConversionMonitor extends AbstractPartMonitor
ItemStack newItems = retrieved.getItemStack();
final InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player, EnumFacing.UP );
newItems = adaptor.addItems( newItems );
if( newItems != null )
if( !newItems.isEmpty() )
{
final TileEntity te = this.getTile();
final List<ItemStack> list = Collections.singletonList( newItems );