First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
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@@ -120,14 +120,14 @@ public class PartConversionMonitor extends AbstractPartMonitor
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final IAEItemStack insertItem = input.copy();
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insertItem.setStackSize( targetStack.getCount() );
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final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, insertItem, new PlayerSource( player, this ) );
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player.inventory.setInventorySlotContents( x, failedToInsert == null ? null : failedToInsert.getItemStack() );
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player.inventory.setInventorySlotContents( x, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.getItemStack() );
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}
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}
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}
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else
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{
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final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) );
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player.inventory.setInventorySlotContents( player.inventory.currentItem, failedToInsert == null ? null : failedToInsert.getItemStack() );
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player.inventory.setInventorySlotContents( player.inventory.currentItem, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.getItemStack() );
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}
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}
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catch( final GridAccessException e )
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@@ -163,7 +163,7 @@ public class PartConversionMonitor extends AbstractPartMonitor
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ItemStack newItems = retrieved.getItemStack();
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final InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player, EnumFacing.UP );
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newItems = adaptor.addItems( newItems );
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if( newItems != null )
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if( !newItems.isEmpty() )
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{
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final TileEntity te = this.getTile();
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final List<ItemStack> list = Collections.singletonList( newItems );
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