First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
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@@ -176,7 +176,7 @@ public class ServerHelper extends CommonHelper
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{
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final ItemStack is = player.inventory.getStackInSlot( x );
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if( is != null && is.getItem() instanceof ToolNetworkTool )
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if( !is.isEmpty() && is.getItem() instanceof ToolNetworkTool )
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{
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final NBTTagCompound c = is.getTagCompound();
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if( c != null && c.getBoolean( "hideFacades" ) )
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